4-f4te

Estonia
On FACEIT since 2025 337 matches tracked 60 matches in 30 days
Last updated:

How does 4-f4te play?

Rating 1.00 K/R 0.75 ADR 82.8 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 337 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.6
Zeus kills2 in 337 matches
Knife kills 11 in 337 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 74%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 48x 4K, 9 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.2).

Utility hit rate 47%+11 pp · Ø 36% better than 99%
Utility damage per round 1.2−3.0 · Ø 4.2 better than 1%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 8%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +2 pp, Win rate +21 pp, ELO +567
= Stayed the same
ADR at 82.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.72). Slightly above the average (0.72).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −92 ELO
58 matches · 57% win rate
In match 3 of the day −12 ELO
46 matches · 30% win rate
Between 6:00 and 12:00 −60 ELO, win rate 32%
On Thursdays +60 ELO, win rate 39%

4-f4te loses the most ELO on Anubis: −92 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.84 · Nuke
  3. Most kills in a match: 47 · Nuke

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
45% better than 30%
0.72 right on the average
79.9 better than 52%
0.95 better than 29%
48% of 743 duels better than 36%
32% of 41 situations better than 32%
Nuke68
44% better than 18%
0.81 better than 73%
87.3 better than 76%
1.09 better than 65%
55% of 354 duels better than 66%
30% of 40 situations better than 27%
Ancient62
50% right on the average
0.73 better than 48%
80.3 better than 47%
0.96 better than 34%
50% of 342 duels better than 46%
28% of 36 situations better than 25%
Anubis58
57% better than 74%
0.74 better than 60%
82.2 better than 63%
0.99 better than 45%
52% of 399 duels better than 59%
43% of 28 situations better than 65%
Cache30
60% -
0.81 -
88.9 -
1.08-
55% of 197 duels -
40% of 10 situations -
Dust 29
33% -
0.76 -
85.5 -
1.00-
57% of 54 duels -
50% of 2 situations -
Inferno4
0% -
0.63 -
71.8 -
0.78-
26% of 23 duels -
-
Vertigo3
100% -
1.00 -
98.6 -
1.27-
58% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4-f4te plays

Across 337 matches 4-f4te averages K/R 0.75, ADR 82.8 and a rating of 1.00. Biggest strength: Utility hit rate at 47%, better than 99% of level 8 players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 8 players. Averages 16.7 kills per match with 42% headshots. The strongest map is Cache with a 60% win rate in 30 matches. In 122 of 337 matches the rating was 1.10 or higher (36%), in 134 it was below 0.90. In 316 matches with detailed stats: 48 4Ks and 9 aces. Best month by rating: August 2026 at 1.04. 4-f4te loses the most ELO on Anubis (−92 ELO, win rate 57%). Things go best on Cache (+137 ELO, win rate 60%). From match no. 5 of the day on, things go best: 58% win rate, +64 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +2 pp, Win rate +21 pp, ELO +567. Unchanged in recent months: ADR at 82.8. Last 30 days: 60 matches, win rate 52%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.