3yxpu9I

Moldova
236 matches tracked 56 matches in 30 days
Last updated:

How does 3yxpu9I play?

Rating 1.01 (from 227 matches) K/R 0.70 ADR 79.7 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 227 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 25% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so right on the average (51%).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.04+0.02 · Ø 1.02 better than 52%
Pistol kills per match 2.8
Knife kills 5 in 236 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 35%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 9x 4K, 2 aces in 142 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 90%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp, ELO +450
= Stayed the same
K/R at 0.70, Rating at 1.01, ADR at 79.7
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −66 ELO
35 matches · 49% win rate
On Mirage −60 ELO
68 matches · 46% win rate
Between 0:00 and 6:00 −150 ELO, win rate 46%
On Tuesdays +30 ELO, win rate 37%

3yxpu9I loses the most ELO on Anubis: −66 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.51 · Nuke

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
46% better than 28%
0.68 better than 21%
77.3 better than 31%
0.99 better than 34%
46% of 202 duels better than 20%
32% of 47 situations better than 29%
Dust 259
54% better than 55%
0.70 better than 31%
81.2 better than 52%
1.01 better than 39%
52% of 210 duels better than 54%
37% of 41 situations better than 45%
Ancient40
55% better than 61%
0.71 better than 34%
80.2 better than 46%
1.03 right on the average
50% of 150 duels better than 41%
33% of 21 situations better than 38%
Anubis35
49% better than 40%
0.71 better than 35%
78.7 better than 39%
0.99 better than 33%
52% of 120 duels right on the average
53% of 38 situations better than 83%
Inferno26
62% better than 73%
0.71 better than 33%
81.6 better than 47%
1.02 better than 35%
52% of 75 duels better than 42%
29% of 21 situations better than 25%
Cache5
20% -
0.77 -
76.3 -
1.06-
56% of 16 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3yxpu9I plays

Across 236 matches 3yxpu9I averages K/R 0.70 and ADR 79.7; the rating across the 227 rated matches is 1.01. Biggest strength: Utility damage per round at 6.1, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Inferno with a 62% win rate in 26 matches. In 86 of 227 matches the rating was 1.10 or higher (38%), in 99 it was below 0.90. In 142 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: June 2026 at 1.02. 3yxpu9I loses the most ELO on Anubis (−66 ELO, win rate 49%). Things go best on Inferno (+63 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +3 ELO. Improved over the last three months: Win rate +8 pp, ELO +450. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.01, ADR at 79.7. Last 30 days: 56 matches, win rate 55%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.