3xtraM

Turkey
249 matches tracked 36 matches in 30 days
Last updated:

How does 3xtraM play?

Rating 0.98 K/R 0.69 ADR 75.8 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 249 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 90%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.00−0.05 · Ø 1.05 better than 25%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 20%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 22x 4K, 1 ace in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 64%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 87%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 76.0, Headshots at 60%, Win rate at 52%
▼ Got worse
ELO −373

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −210 ELO
75 matches · 47% win rate
On Ancient −145 ELO
44 matches · 48% win rate
On Tuesdays −121 ELO, win rate 40%

3xtraM loses the most ELO in match 1 of the day: −210 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.45 · Ancient
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
45% better than 18%
0.68 better than 16%
74.1 better than 14%
0.97 better than 21%
50% of 301 duels better than 36%
25% of 53 situations better than 14%
Dust 264
59% better than 72%
0.69 better than 21%
76.6 better than 24%
1.00 better than 29%
54% of 285 duels better than 62%
45% of 44 situations better than 69%
Anubis46
65% better than 84%
0.72 better than 34%
77.8 better than 28%
1.02 better than 38%
51% of 195 duels better than 43%
32% of 22 situations better than 33%
Ancient44
48% better than 32%
0.71 better than 27%
78.6 better than 30%
1.00 better than 31%
43% of 152 duels better than 8%
37% of 19 situations better than 47%
Cache12
33% -
0.60 -
69.0 -
0.83-
43% of 28 duels -
50% of 4 situations -
Inferno5
40% -
0.58 -
62.8 -
0.90-
47% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3xtraM plays

Across 249 matches 3xtraM averages K/R 0.69, ADR 75.8 and a rating of 0.98. Biggest strength: Headshot rate at 60%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 60% headshots. The strongest map is Anubis with a 65% win rate in 46 matches. In 76 of 249 matches the rating was 1.10 or higher (31%), in 98 it was below 0.90. In 180 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. 3xtraM loses the most ELO in match 1 of the day (−210 ELO, win rate 47%). Things go best on Anubis (+315 ELO, win rate 65%). From match no. 5 of the day on, things go best: 63% win rate, +147 ELO. Got weaker: ELO −373. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 76.0, Headshots at 60%, Win rate at 52%. Last 30 days: 36 matches, win rate 36%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.