3troike

Lithuania
On FACEIT since 2015 367 matches tracked 66 matches in 30 days
Last updated:

How does 3troike play?

Rating 1.00 K/R 0.73 ADR 77.4 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 367 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%+1 pp · Ø 49% better than 54%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 87%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.7
Knife kills 11 in 367 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 75%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 55x 4K, 5 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.26).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 64%
Enemies flashed per round 0.10−0.16 · Ø 0.26 better than 9%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +166
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 77.5, Win rate at 47%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.71).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −108 ELO
56 matches · 43% win rate
On Anubis −56 ELO
61 matches · 44% win rate
On Thursdays −145 ELO, win rate 37%

3troike loses the most ELO on Inferno: −108 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.34 · Ancient
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
44% better than 29%
0.71 better than 46%
75.7 better than 31%
0.98 better than 44%
51% of 446 duels better than 55%
41% of 39 situations better than 59%
Anubis61
44% better than 27%
0.71 right on the average
74.8 better than 23%
0.98 better than 42%
45% of 280 duels better than 20%
33% of 36 situations better than 36%
Inferno56
43% better than 25%
0.72 better than 56%
76.7 better than 38%
0.98 better than 46%
48% of 250 duels better than 39%
37% of 30 situations better than 48%
Mirage45
44% better than 30%
0.65 better than 18%
70.9 better than 12%
0.92 better than 23%
50% of 181 duels right on the average
31% of 26 situations better than 32%
Ancient40
60% better than 81%
0.81 better than 87%
85.2 better than 78%
1.11 better than 86%
51% of 188 duels better than 55%
45% of 20 situations better than 68%
Nuke35
51% better than 50%
0.77 better than 67%
81.1 better than 52%
1.05 better than 63%
51% of 163 duels right on the average
48% of 25 situations better than 73%
Cache27
56% -
0.80 -
84.8 -
1.07-
50% of 109 duels -
40% of 20 situations -
Vertigo5
40% -
0.72 -
79.9 -
0.95-
63% of 32 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3troike plays

Across 367 matches 3troike averages K/R 0.73, ADR 77.4 and a rating of 1.00. Biggest strength: Headshot rate at 53%, better than 87% of level 7 players. Averages 15.9 kills per match with 53% headshots. The strongest map is Ancient with a 60% win rate in 40 matches. In 132 of 367 matches the rating was 1.10 or higher (36%), in 141 it was below 0.90. In 297 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: August 2026 at 1.04. 3troike loses the most ELO on Inferno (−108 ELO, win rate 43%). Things go best on Nuke (+30 ELO, win rate 51%). Match no. 3 of the day goes best: 57% win rate, +27 ELO. Improved over the last three months: ELO +166. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 77.5, Win rate at 47%. Last 30 days: 66 matches, win rate 44%, net ELO −153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.