3njoy3R

Ukraine
On FACEIT since 2023 406 matches tracked 101 matches in 30 days
ELO ▲ 2
3,187
30-day peak: 3,343
Rank EU ▼ 805 places
#3,916
Ukraine #249 in Ukraine
30 days · prev. #3,111 · best #2,290
Last updated:

How does 3njoy3R play?

Rating 1.08 K/R 0.77 ADR 84.6 from 406 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 406 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (359 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.8
Zeus kills1 in 406 matches
Knife kills 20 in 406 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 75x 4K, 6 aces in 359 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +14 pp, ELO +244
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 84.5
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 406 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −253 ELO
81 matches · 47% win rate
On Inferno −99 ELO
31 matches · 55% win rate
On Wednesdays −44 ELO, win rate 50%

3njoy3R loses the most ELO in match 1 of the day: −253 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.88 · Inferno
  2. Most kills in a match: 48 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 406 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2123
63% better than 79%
0.78 better than 60%
85.9 better than 68%
1.11 better than 61%
57% of 601 duels better than 74%
30% of 63 situations better than 25%
Mirage119
55% right on the average
0.75 better than 44%
83.8 better than 57%
1.04 better than 40%
52% of 644 duels better than 46%
41% of 71 situations better than 57%
Ancient93
60% better than 67%
0.80 better than 70%
87.2 better than 74%
1.11 better than 66%
51% of 529 duels better than 40%
35% of 60 situations better than 40%
Inferno31
55% better than 27%
0.79 better than 55%
83.4 better than 45%
1.12 better than 48%
53% of 135 duels better than 33%
50% of 16 situations better than 76%
Cache18
33% better than 1%
0.76 better than 38%
81.8 better than 32%
1.04 better than 27%
60% of 73 duels better than 77%
44% of 9 situations better than 66%
Anubis12
33% -
0.79 -
84.4 -
1.08-
44% of 52 duels -
43% of 7 situations -
Nuke10
30% -
0.51 -
61.9 -
0.69-
44% of 57 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3njoy3R plays

Across 406 matches 3njoy3R averages K/R 0.77, ADR 84.6 and a rating of 1.08. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 51% headshots. The strongest map is Dust 2 with a 63% win rate in 123 matches. In 172 of 406 matches the rating was 1.10 or higher (42%), in 134 it was below 0.90. In 359 matches with detailed stats: 75 4Ks and 6 aces. Best month by rating: August 2026 at 1.13. 3njoy3R loses the most ELO in match 1 of the day (−253 ELO, win rate 47%). Things go best on Ancient (+220 ELO, win rate 60%). Improved over the last three months: Win rate +14 pp, ELO +244. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 84.5. Last 30 days: 101 matches, win rate 52%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.