3moOdai

Syria
248 matches tracked 75 matches in 30 days
Last updated:

How does 3moOdai play?

Rating 0.96 K/R 0.72 ADR 79.8 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 248 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 49%−2 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 85%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 53%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.94−0.09 · Ø 1.03 better than 31%
Pistol kills per match 2.9
Knife kills 4 in 248 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 55%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 59%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 37x 4K, 2 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 67%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 91%
Deaths per round 77%+5 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 7 average
Whether 3moOdai is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 237 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.63
AprMayJunJulAugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −152 ELO
33 matches · 36% win rate
On Dust 2 −53 ELO
76 matches · 49% win rate
Between 12:00 and 18:00 −8 ELO, win rate 43%
On Thursdays −1 ELO, win rate 33%

3moOdai loses the most ELO on Mirage: −152 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.00 · Dust 2

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
49% better than 41%
0.68 better than 30%
77.4 better than 39%
0.92 better than 22%
45% of 342 duels better than 21%
47% of 36 situations better than 74%
Anubis63
52% better than 58%
0.76 better than 71%
83.0 better than 75%
1.01 better than 60%
46% of 338 duels better than 29%
51% of 35 situations better than 86%
Ancient50
46% better than 35%
0.76 better than 71%
81.7 better than 63%
1.01 better than 58%
52% of 260 duels better than 65%
43% of 21 situations better than 63%
Mirage33
36% better than 10%
0.65 better than 17%
73.9 better than 21%
0.85 better than 8%
45% of 137 duels better than 23%
33% of 12 situations better than 36%
Cache15
47% -
0.80 -
88.3 -
1.07-
55% of 65 duels -
50% of 8 situations -
Nuke5
80% -
0.77 -
81.3 -
1.01-
26% of 19 duels -
25% of 4 situations -
Inferno4
50% -
0.65 -
69.1 -
0.83-
43% of 23 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3moOdai plays

Across 248 matches 3moOdai averages K/R 0.72, ADR 79.8 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 85% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 9% of level 7 players. Averages 16.2 kills per match with 47% headshots. The strongest map is Anubis with a 52% win rate in 63 matches. In 83 of 248 matches the rating was 1.10 or higher (33%), in 106 it was below 0.90. In 216 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. 3moOdai loses the most ELO on Mirage (−152 ELO, win rate 36%). Things go best in match 4 of the day (−70 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, −70 ELO. Last 30 days: 75 matches, win rate 52%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.