3lrul0

AR
139 matches tracked
Last updated:

How does 3lrul0 play?

Rating 0.98 K/R 0.72 ADR 81.0 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 139 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 46%−4 pp · Ø 50% better than 22%

Clutch

Weakness
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 17%−22 pp · Ø 39% better than 1%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (0.99).

Headshot rate 45%−1 pp · Ø 46% better than 52%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.93−0.06 · Ø 0.99 better than 33%
Pistol kills per match 3.0
Knife kills 4 in 139 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (12.9%).

2K rounds 10.5%−2.4 pp · Ø 12.9% better than 4%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 83%
MVPs per match 2.5+0.3 · Ø 2.2 better than 87%
4Ks and aces 6x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 89%
Enemies flashed per round 0.48+0.22 · Ø 0.26 better than 91%
Deaths per round 78%+6 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.15, ADR −6.3, Win rate −7 pp, ELO −89

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.67 (at the start 0.75). Slightly below the average (0.72).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
47 matches · 47% win rate
On Dust 2 −37 ELO
34 matches · 53% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 42%
On Wednesdays −94 ELO, win rate 40%

3lrul0 loses the most ELO on Mirage: −50 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.66 · Ancient

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
47% better than 40%
0.73 better than 60%
80.4 better than 62%
1.00 better than 56%
47% of 289 duels better than 35%
32% of 22 situations better than 35%
Dust 234
53% better than 62%
0.71 right on the average
80.8 better than 61%
0.95 better than 34%
50% of 212 duels better than 54%
15% of 13 situations better than 5%
Anubis20
75% better than 99%
0.80 better than 87%
89.4 better than 92%
1.09 better than 84%
54% of 129 duels better than 80%
40% of 5 situations better than 56%
Nuke12
33% -
0.61 -
66.7 -
0.79-
36% of 56 duels -
-
Inferno11
55% -
0.64 -
77.7 -
0.83-
42% of 72 duels -
50% of 2 situations -
Ancient8
50% -
0.83 -
88.2 -
1.10-
52% of 46 duels -
0% of 2 situations -
Cache6
50% -
0.76 -
81.5 -
1.07-
53% of 45 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3lrul0 plays

Across 139 matches 3lrul0 averages K/R 0.72, ADR 81.0 and a rating of 0.98. Biggest strength: Rounds with first kill at 13%, better than 90% of level 6 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 6 players. Averages 16.0 kills per match with 45% headshots. The strongest map is Anubis with a 75% win rate in 20 matches. In 50 of 139 matches the rating was 1.10 or higher (36%), in 63 it was below 0.90. In 40 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. 3lrul0 loses the most ELO on Mirage (−50 ELO, win rate 47%). Things go best on Anubis (+25 ELO, win rate 75%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.08, Rating −0.15, ADR −6.3, Win rate −7 pp, ELO −89. Last 30 days: 8 matches, win rate 38%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.