3kroot

Japan
On FACEIT since 2015 374 matches tracked 60 matches in 30 days
Last updated:

How does 3kroot play?

Rating 0.98 K/R 0.72 ADR 81.6 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 374 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.9
Knife kills 7 in 374 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 54x 4K, 3 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +9.1
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −2 pp, ELO −293

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.65). Just below the average (0.74).

Patterns

From the last 374 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
105 matches · 50% win rate
On Inferno −13 ELO
45 matches · 67% win rate
On Thursdays +53 ELO, win rate 46%

3kroot loses the most ELO on Dust 2: −26 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.19 · Mirage
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
50% better than 44%
0.73 better than 43%
84.4 better than 64%
0.99 better than 33%
50% of 527 duels better than 42%
27% of 49 situations better than 22%
Mirage99
61% better than 81%
0.73 better than 42%
81.7 better than 52%
0.99 better than 34%
52% of 470 duels better than 55%
41% of 49 situations better than 60%
Ancient55
36% better than 8%
0.68 better than 18%
76.5 better than 24%
0.92 better than 13%
46% of 295 duels better than 21%
19% of 32 situations better than 10%
Inferno45
67% better than 83%
0.75 right on the average
84.9 better than 62%
1.06 right on the average
53% of 227 duels better than 44%
46% of 26 situations better than 70%
Nuke39
41% better than 12%
0.66 better than 9%
74.1 better than 12%
0.88 better than 5%
46% of 168 duels better than 19%
43% of 28 situations better than 58%
Anubis16
38% better than 8%
0.64 better than 8%
73.3 better than 13%
0.85 better than 3%
45% of 83 duels better than 17%
20% of 5 situations better than 11%
Cache15
40% -
0.86 -
99.8 -
1.19-
58% of 92 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3kroot plays

Across 374 matches 3kroot averages K/R 0.72, ADR 81.6 and a rating of 0.98. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Inferno with a 67% win rate in 45 matches. In 123 of 374 matches the rating was 1.10 or higher (33%), in 155 it was below 0.90. In 299 matches with detailed stats: 54 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. 3kroot loses the most ELO on Dust 2 (−26 ELO, win rate 50%). Things go best on Mirage (+114 ELO, win rate 61%). From match no. 5 of the day on, things go best: 56% win rate, +38 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +9.1. Got weaker: Headshots −2 pp, ELO −293. Unchanged in recent months: Win rate at 51%. Last 30 days: 60 matches, win rate 50%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.