3d9h

Kazakhstan
On FACEIT since 2021 187 matches tracked 30 matches in 30 days
Last updated:

How does 3d9h play?

Rating 1.07 K/R 0.79 ADR 85.6 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 187 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.4
Knife kills 2 in 187 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 78%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 89%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 22x 4K, 1 ace in 113 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 5%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +5.7, Headshots +3 pp
= Stayed the same
Rating at 1.08, Win rate at 52%, ELO at 2,685
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −85 ELO
28 matches · 36% win rate
On Mirage −82 ELO
70 matches · 49% win rate
Between 6:00 and 12:00 −29 ELO, win rate 47%
On Mondays −30 ELO, win rate 40%

3d9h loses the most ELO in match 3 of the day: −85 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Mirage
  2. Most kills in a match: 48 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
49% better than 33%
0.77 better than 59%
82.9 better than 57%
1.04 better than 47%
55% of 445 duels better than 69%
38% of 40 situations right on the average
Dust 252
48% better than 34%
0.75 better than 53%
83.9 better than 62%
1.01 better than 37%
55% of 342 duels better than 68%
28% of 25 situations better than 20%
Ancient37
62% better than 79%
0.86 better than 91%
92.3 better than 90%
1.18 better than 87%
47% of 221 duels better than 26%
60% of 20 situations better than 92%
Nuke12
50% -
0.74 -
80.6 -
0.94-
57% of 82 duels -
50% of 4 situations -
Anubis11
73% -
0.85 -
91.3 -
1.17-
64% of 66 duels -
50% of 4 situations -
Inferno3
33% -
0.92 -
93.2 -
1.36-
68% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3d9h plays

Across 187 matches 3d9h averages K/R 0.79, ADR 85.6 and a rating of 1.07. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 55% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 83 of 187 matches the rating was 1.10 or higher (44%), in 68 it was below 0.90. In 113 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. 3d9h loses the most ELO in match 3 of the day (−85 ELO, win rate 36%). Things go best in match 1 of the day (+80 ELO, win rate 59%). Match no. 2 of the day goes best: 66% win rate, −2 ELO. Improved over the last three months: K/R +0.05, ADR +5.7, Headshots +3 pp. Unchanged in recent months: Rating at 1.08, Win rate at 52%, ELO at 2,685. Last 30 days: 30 matches, win rate 57%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.