3am_call

Thailand
93 matches tracked
ELO
2,002
Peak across the last 93 matches: 2,002
Rank SEA ▼ 35 places
#6,635
Thailand #324 in Thailand
30 days · prev. #6,600 · best #5,935
Last updated:

How does 3am_call play?

Rating 1.01 K/R 0.71 ADR 77.2 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 93 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.01+0.04 · Ø 0.97 better than 55%
Pistol kills per match 2.8
Knife kills 2 in 93 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (12.8%).

2K rounds 10.5%−2.3 pp · Ø 12.8% better than 4%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 79%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 13x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.1).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.8+0.7 · Ø 4.1 better than 68%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.00, ADR at 76.5, Headshots at 50%
▼ Got worse
K/R −0.04, Win rate −15 pp, ELO −65

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.74). Just below the average (0.71).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +21 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.54 · Anubis
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 64%
0.74 better than 57%
77.1 better than 37%
1.06 better than 67%
59% of 61 duels better than 91%
35% of 20 situations better than 41%
Ancient18
39% better than 17%
0.68 better than 26%
76.9 better than 32%
0.97 better than 40%
49% of 53 duels better than 41%
29% of 17 situations better than 28%
Anubis16
50% right on the average
0.73 better than 55%
80.7 better than 55%
0.98 better than 42%
61% of 59 duels better than 92%
25% of 8 situations better than 19%
Dust 215
40% better than 19%
0.76 better than 69%
80.7 better than 56%
1.09 better than 78%
46% of 56 duels better than 25%
73% of 15 situations better than 99%
Cache7
43% -
0.69 -
80.2 -
0.97-
45% of 20 duels -
50% of 6 situations -
Inferno5
20% -
0.65 -
67.1 -
0.91-
46% of 13 duels -
0% of 1 situations -
Vertigo4
75% -
0.62 -
64.1 -
0.92-
33% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3am_call plays

Across 93 matches 3am_call averages K/R 0.71, ADR 77.2 and a rating of 1.01. Biggest strength: 3K rounds at 4.6%, better than 79% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 16.1 kills per match with 50% headshots. The strongest map is Mirage with a 54% win rate in 26 matches. In 31 of 93 matches the rating was 1.10 or higher (33%), in 34 it was below 0.90. In 61 matches with detailed stats: 13 4Ks and 0 aces. Things go best on Mirage (+22 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate. Got weaker: K/R −0.04, Win rate −15 pp, ELO −65. Unchanged in recent months: Rating at 1.00, ADR at 76.5, Headshots at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.