3a6u9Ka_

Taiwan
On FACEIT since 2021 135 matches tracked 43 matches in 30 days
Last updated:
Next update possible in 1h 12m

How does 3a6u9Ka_ play?

Rating 0.99 (from 85 matches) K/R 0.73 ADR 77.8 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 85 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 20%+9 pp · Ø 11% better than 83%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.4
Knife kills 1 in 135 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 9x 4K, 0 aces in 65 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 77.9, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
38 matches · 45% win rate
Between 18:00 and 24:00 +25 ELO, win rate 43%
On Fridays ±0 ELO, win rate 41%

3a6u9Ka_ loses the most ELO on Mirage: −43 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.90 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
45% better than 24%
0.69 better than 25%
73.9 better than 16%
0.99 better than 34%
50% of 88 duels better than 42%
50% of 10 situations better than 82%
Anubis32
59% better than 70%
0.77 better than 61%
82.0 better than 53%
1.10 better than 69%
52% of 98 duels right on the average
40% of 20 situations better than 54%
Ancient26
38% better than 11%
0.72 better than 37%
77.9 better than 32%
0.86-
50% of 56 duels better than 40%
38% of 8 situations right on the average
Dust 215
53% better than 56%
0.66 better than 13%
74.7 better than 19%
0.97-
53% of 81 duels better than 59%
40% of 5 situations better than 56%
Cache9
56% -
0.74 -
77.8 -
0.90-
69% of 16 duels -
67% of 6 situations -
Nuke7
43% -
0.78 -
82.9 -
0.95-
65% of 23 duels -
50% of 2 situations -
Overpass5
100% -
0.77 -
82.4 -
1.43-
63% of 8 duels -
100% of 1 situations -
Inferno3
33% -
0.71 -
79.2 -
0.73-
60% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3a6u9Ka_ plays

Across 135 matches 3a6u9Ka_ averages K/R 0.73 and ADR 77.8; the rating across the 85 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 48% headshots. The strongest map is Anubis with a 59% win rate in 32 matches. In 27 of 85 matches the rating was 1.10 or higher (32%), in 35 it was below 0.90. In 65 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. 3a6u9Ka_ loses the most ELO on Mirage (−43 ELO, win rate 45%). Things go best on Anubis (+56 ELO, win rate 59%). Improved over the last three months: Headshots +5 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 77.9, Win rate at 49%. Last 30 days: 43 matches, win rate 51%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.