3Xec

Turkey
On FACEIT since 2020 310 matches tracked 139 matches in 30 days
ELO ▲ 133
3,327
30-day peak: 3,387
Rank EU ▼ 5 places
#2,075
TR #52 in TR
30 days · prev. #2,070 · best #1,590
Last updated:

How does 3Xec play?

Rating 1.03 (from 265 matches) K/R 0.74 ADR 81.1 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.4
Knife kills 7 in 310 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 40x 4K, 4 aces in 264 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 37%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +10 pp, ELO +459
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.39, ADR −8.4

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.72 (at the start 0.81). Slightly below the average (0.75).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −17 ELO
37 matches · 57% win rate
In match 1 of the day +21 ELO
53 matches · 49% win rate
Between 0:00 and 6:00 −73 ELO, win rate 49%
On Thursdays −108 ELO, win rate 40%

3Xec loses the most ELO on Inferno: −17 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
58% better than 62%
0.80 better than 69%
88.4 better than 78%
1.14 better than 69%
60% of 408 duels better than 85%
29% of 49 situations better than 22%
Mirage62
47% better than 18%
0.71 better than 26%
77.9 better than 27%
0.97 better than 19%
53% of 243 duels right on the average
50% of 30 situations better than 82%
Anubis47
53% better than 42%
0.77 better than 57%
82.4 better than 53%
1.05 better than 46%
48% of 161 duels better than 25%
38% of 16 situations right on the average
Inferno37
57% better than 35%
0.69 better than 17%
77.7 better than 20%
0.92 better than 3%
40% of 137 duels better than 1%
42% of 12 situations better than 55%
Ancient26
65% better than 81%
0.73 better than 35%
79.7 better than 35%
0.92 better than 8%
51% of 84 duels better than 39%
20% of 5 situations better than 11%
Cache16
38% better than 2%
0.64 better than 2%
69.4 better than 1%
0.92 better than 5%
53% of 49 duels better than 39%
62% of 13 situations better than 91%
Nuke9
33% -
0.61 -
67.7 -
0.87-
50% of 34 duels -
43% of 7 situations -
Aim_all_pistols4
75% -
0.91 -
94.3 -
1.39-
76% of 33 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3Xec plays

Across 310 matches 3Xec averages K/R 0.74 and ADR 81.1; the rating across the 265 rated matches is 1.03. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 58% headshots. The strongest map is Ancient with a 65% win rate in 26 matches. In 105 of 265 matches the rating was 1.10 or higher (40%), in 95 it was below 0.90. In 264 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. 3Xec loses the most ELO on Inferno (−17 ELO, win rate 57%). Things go best on Anubis (+131 ELO, win rate 53%). Match no. 4 of the day goes best: 62% win rate, −20 ELO. Improved over the last three months: Headshots +5 pp, Win rate +10 pp, ELO +459. Got weaker: K/R −0.09, Rating −0.39, ADR −8.4. Last 30 days: 139 matches, win rate 56%, net ELO +194.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.