3PLCCC-

Kazakhstan
On FACEIT since 2020 209 matches tracked 64 matches in 30 days
ELO ▼ 143
2,386
30-day peak: 2,529
Rank EU
#76,736
Kazakhstan #2,731 in Kazakhstan
Last updated:

How does 3PLCCC- play?

Rating 1.05 K/R 0.78 ADR 84.6 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 209 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.7
Knife kills 2 in 209 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 40x 4K, 6 aces in 130 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.16, ADR +6.3, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −106

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −35 ELO
39 matches · 62% win rate
In match 1 of the day +30 ELO
50 matches · 42% win rate
Between 18:00 and 24:00 +85 ELO, win rate 45%
On Sundays −125 ELO, win rate 43%

3PLCCC- loses the most ELO on Dust 2: −35 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
45% better than 24%
0.78 better than 66%
84.1 better than 64%
1.05 better than 54%
56% of 434 duels better than 76%
25% of 40 situations better than 17%
Dust 239
62% better than 83%
0.81 better than 78%
88.4 better than 80%
1.11 better than 71%
54% of 190 duels better than 65%
44% of 18 situations better than 68%
Ancient37
51% better than 46%
0.74 better than 47%
79.0 better than 36%
0.99 better than 34%
48% of 186 duels better than 29%
39% of 18 situations better than 52%
Anubis21
43% better than 20%
0.82 better than 80%
90.1 better than 86%
1.12 better than 73%
54% of 133 duels better than 63%
35% of 17 situations better than 42%
Nuke20
40% better than 10%
0.74 better than 41%
82.4 better than 50%
0.97 better than 22%
50% of 119 duels better than 36%
27% of 11 situations better than 19%
Inferno11
73% -
0.76 -
85.4 -
1.06-
58% of 53 duels -
33% of 3 situations -
Cache5
40% -
0.69 -
83.3 -
0.97-
48% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3PLCCC- plays

Across 209 matches 3PLCCC- averages K/R 0.78, ADR 84.6 and a rating of 1.05. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 58% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 92 of 209 matches the rating was 1.10 or higher (44%), in 70 it was below 0.90. In 130 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: October 2026 at 1.13. 3PLCCC- loses the most ELO on Dust 2 (−35 ELO, win rate 62%). Things go best on Ancient (+115 ELO, win rate 51%). Match no. 2 of the day goes best: 63% win rate, +55 ELO. Improved over the last three months: K/R +0.09, Rating +0.16, ADR +6.3, Win rate +6 pp. Got weaker: Headshots −3 pp, ELO −106. Last 30 days: 64 matches, win rate 45%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.