3MKBR4VE

Iraq
On FACEIT since 2016 287 matches tracked 72 matches in 30 days
Last updated:

How does 3MKBR4VE play?

Rating 0.98 (from 260 matches) K/R 0.70 ADR 76.4 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 260 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.7
Knife kills 3 in 287 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 39%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 22x 4K, 3 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so just above the average (35%).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +68
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 77.2, Win rate at 51%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −86 ELO
72 matches · 42% win rate
On Dust 2 −82 ELO
89 matches · 57% win rate
Between 0:00 and 6:00 −89 ELO, win rate 46%
On Thursdays −55 ELO, win rate 37%

3MKBR4VE loses the most ELO on Mirage: −86 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.01 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
57% better than 66%
0.73 better than 41%
79.6 better than 41%
1.02 better than 39%
48% of 344 duels better than 29%
37% of 60 situations better than 46%
Mirage72
42% better than 12%
0.67 better than 15%
72.7 better than 11%
0.92 better than 12%
44% of 266 duels better than 11%
31% of 45 situations better than 26%
Ancient64
55% better than 55%
0.69 better than 20%
76.9 better than 21%
0.96 better than 22%
54% of 294 duels better than 59%
26% of 35 situations better than 21%
Anubis47
47% better than 30%
0.73 better than 41%
76.1 better than 23%
1.06 better than 54%
50% of 186 duels better than 36%
33% of 30 situations better than 35%
Cache10
70% -
0.67 -
73.1 -
0.93-
43% of 47 duels -
67% of 3 situations -
Nuke5
40% -
0.64 -
73.3 -
0.85-
47% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3MKBR4VE plays

Across 287 matches 3MKBR4VE averages K/R 0.70 and ADR 76.4; the rating across the 260 rated matches is 0.98. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 85 of 260 matches the rating was 1.10 or higher (33%), in 112 it was below 0.90. In 176 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. 3MKBR4VE loses the most ELO on Mirage (−86 ELO, win rate 42%). Things go best on Ancient (+123 ELO, win rate 55%). Improved over the last three months: ELO +68. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 77.2, Win rate at 51%. Last 30 days: 72 matches, win rate 56%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.