3HopE

Poland
144 matches tracked 34 matches in 30 days
ELO ▲ 128
2,041
30-day peak: 2,041
Rank EU
#214,959
Poland #11,758 in Poland
Last updated:

How does 3HopE play?

Rating 1.04 K/R 0.72 ADR 75.9 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.8
Knife kills 2 in 144 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 20x 4K, 4 aces in 122 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, Win rate +10 pp, ELO +362
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 75.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
42 matches · 52% win rate
From match 5 of the day −53 ELO
21 matches · 33% win rate
On Sundays −48 ELO, win rate 35%

3HopE loses the most ELO on Mirage: −81 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 1.83 · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% right on the average
0.78 better than 71%
79.5 better than 45%
1.12 better than 79%
50% of 135 duels better than 45%
42% of 31 situations better than 60%
Ancient33
52% right on the average
0.70 better than 28%
70.3 better than 6%
1.03 right on the average
49% of 71 duels better than 38%
45% of 20 situations better than 69%
Dust 220
50% better than 44%
0.68 better than 22%
73.7 better than 16%
0.96 better than 25%
42% of 81 duels better than 9%
47% of 15 situations better than 76%
Inferno19
58% better than 65%
0.72 better than 46%
79.5 better than 43%
1.01 better than 41%
51% of 63 duels better than 45%
27% of 11 situations better than 25%
Anubis17
24% better than 1%
0.66 better than 14%
70.0 better than 5%
0.93 better than 17%
38% of 47 duels better than 2%
46% of 13 situations better than 73%
Cache12
50% -
0.77 -
83.0 -
1.07-
51% of 43 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3HopE plays

Across 144 matches 3HopE averages K/R 0.72, ADR 75.9 and a rating of 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 38% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 57 of 144 matches the rating was 1.10 or higher (40%), in 53 it was below 0.90. In 122 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. 3HopE loses the most ELO on Mirage (−81 ELO, win rate 52%). Things go best in match 2 of the day (+26 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +26 ELO. Improved over the last three months: Headshots +6 pp, Win rate +10 pp, ELO +362. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 75.9. Last 30 days: 34 matches, win rate 50%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.