3GRT-

Ukraine
On FACEIT since 2022 384 matches tracked 102 matches in 30 days
ELO ▲ 148
3,097
30-day peak: 3,104
Rank EU ▲ 502 places
#5,540
Ukraine #331 in Ukraine
30 days · prev. #6,042 · best #4,311
Last updated:

How does 3GRT- play?

Rating 1.16 K/R 0.85 ADR 91.0 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 384 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 2.9
Knife kills 4 in 384 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.5%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 88%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 102x 4K, 8 aces in 384 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 88%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether 3GRT- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 384 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Best month: August 2026 with 0.89.

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −79 ELO
21 matches · 43% win rate
In match 4 of the day +27 ELO
50 matches · 46% win rate
Between 18:00 and 24:00 +67 ELO, win rate 49%
On Saturdays −28 ELO, win rate 46%

3GRT- loses the most ELO on Inferno: −79 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 2.60 · Ancient

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
52% better than 37%
0.85 better than 84%
90.2 better than 84%
1.15 better than 75%
53% of 592 duels right on the average
50% of 60 situations better than 82%
Dust 292
60% better than 69%
0.83 better than 79%
89.3 better than 81%
1.15 better than 72%
54% of 484 duels better than 58%
28% of 46 situations better than 20%
Ancient76
58% better than 58%
0.88 better than 91%
92.2 better than 89%
1.20 better than 87%
54% of 367 duels better than 59%
41% of 41 situations better than 57%
Anubis66
48% better than 27%
0.88 better than 92%
97.5 better than 97%
1.20 better than 87%
57% of 354 duels better than 75%
36% of 25 situations better than 43%
Inferno21
43% better than 5%
0.74 better than 33%
80.3 better than 30%
0.99 better than 16%
54% of 117 duels better than 38%
67% of 6 situations better than 94%
Cache9
33% -
0.79 -
85.0 -
1.07-
45% of 40 duels -
50% of 4 situations -
Nuke3
67% -
1.09 -
107.3 -
1.50-
56% of 18 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3GRT- plays

Across 384 matches 3GRT- averages K/R 0.85, ADR 91.0 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 91.0, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 56% headshots. The strongest map is Dust 2 with a 60% win rate in 92 matches. In 201 of 384 matches the rating was 1.10 or higher (52%), in 93 it was below 0.90. In 384 matches with detailed stats: 102 4Ks and 8 aces. Best month by rating: August 2026 at 1.22. 3GRT- loses the most ELO on Inferno (−79 ELO, win rate 43%). Things go best on Ancient (+216 ELO, win rate 58%). Match no. 3 of the day goes best: 59% win rate, +33 ELO. Last 30 days: 102 matches, win rate 53%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.