3DaysUnlucky

Russia
On FACEIT since 2018 180 matches tracked 73 matches in 30 days
ELO ▼ 63
2,565
30-day peak: 2,739
Rank EU
#42,010
Russia #12,075 in Russia
Last updated:

How does 3DaysUnlucky play?

Rating 1.03 K/R 0.74 ADR 77.5 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 180 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

74% headshots and so well above the average (51%).

Headshot rate 74%+23 pp · Ø 51% better than 99%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.6%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 35%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 30x 4K, 0 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 2%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +283
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −6.5, Headshots −3 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.75).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −111 ELO
46 matches · 48% win rate
On Nuke −30 ELO
27 matches · 52% win rate
On Thursdays ±0 ELO, win rate 48%

3DaysUnlucky loses the most ELO from match 5 of the day: −111 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.69 · Inferno
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
65% better than 89%
0.76 better than 57%
77.1 better than 27%
1.08 better than 61%
53% of 239 duels better than 58%
34% of 38 situations better than 37%
Ancient36
44% better than 22%
0.74 better than 43%
79.4 better than 35%
0.99 better than 31%
55% of 128 duels better than 68%
33% of 18 situations better than 39%
Nuke27
52% better than 36%
0.73 better than 36%
77.7 better than 27%
0.96 better than 20%
52% of 101 duels better than 45%
0% of 6 situations better than 1%
Mirage15
53% right on the average
0.70 better than 26%
77.1 better than 27%
0.96 better than 20%
38% of 52 duels better than 2%
67% of 6 situations better than 98%
Inferno14
43% -
0.79 -
76.6 -
1.11-
49% of 35 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3DaysUnlucky plays

Across 180 matches 3DaysUnlucky averages K/R 0.74, ADR 77.5 and a rating of 1.03. Biggest strength: Headshot rate at 74%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 74% headshots. The strongest map is Dust 2 with a 65% win rate in 84 matches. In 67 of 180 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 149 matches with detailed stats: 30 4Ks and 0 aces. Best month by rating: June 2026 at 1.19. 3DaysUnlucky loses the most ELO from match 5 of the day (−111 ELO, win rate 48%). Things go best on Dust 2 (+141 ELO, win rate 65%). Match no. 4 of the day goes best: 68% win rate, +46 ELO. Improved over the last three months: ELO +283. Got weaker: K/R −0.07, Rating −0.09, ADR −6.5, Headshots −3 pp, Win rate −10 pp. Last 30 days: 73 matches, win rate 48%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.