378-Ad4niuw

Vietnam
On FACEIT since 2024 129 matches tracked 20 matches in 30 days
ELO
2,235
Peak across the last 129 matches: 2,235
Rank SEA ▲ 501 places
#2,797
Vietnam #220 in Vietnam
30 days · prev. #3,298 · best #2,084
Last updated:

How does 378-Ad4niuw play?

Rating 1.11 K/R 0.79 ADR 82.4 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 129 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 2.8
Zeus kills1 in 129 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 3 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +264
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −5.5, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
31 matches · 58% win rate
In match 2 of the day −22 ELO
21 matches · 48% win rate
On Dust 2 −16 ELO
34 matches · 62% win rate

378-Ad4niuw loses the most ELO on Mirage: −27 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.33 · Dust 2

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
62% better than 84%
0.80 better than 78%
82.6 better than 62%
1.15 better than 84%
63% of 123 duels better than 95%
32% of 19 situations better than 33%
Mirage31
58% better than 76%
0.77 better than 66%
80.7 better than 51%
1.09 better than 71%
55% of 92 duels better than 72%
44% of 18 situations better than 69%
Ancient27
59% better than 71%
0.78 better than 69%
83.7 better than 63%
1.09 better than 71%
57% of 103 duels better than 81%
45% of 11 situations better than 73%
Inferno14
29% -
0.81 -
82.8 -
1.14-
57% of 47 duels -
50% of 4 situations -
Anubis13
54% -
0.82 -
84.5 -
1.17-
55% of 42 duels -
29% of 7 situations -
Cache7
14% -
0.68 -
76.3 -
0.93-
63% of 24 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 378-Ad4niuw plays

Across 129 matches 378-Ad4niuw averages K/R 0.79, ADR 82.4 and a rating of 1.11. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 39% headshots. The strongest map is Dust 2 with a 62% win rate in 34 matches. In 61 of 129 matches the rating was 1.10 or higher (47%), in 36 it was below 0.90. In 81 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. 378-Ad4niuw loses the most ELO on Mirage (−27 ELO, win rate 58%). Things go best on Ancient (+25 ELO, win rate 59%). Match no. 1 of the day goes best: 67% win rate, +9 ELO. Improved over the last three months: Headshots +7 pp, ELO +264. Got weaker: K/R −0.06, Rating −0.09, ADR −5.5, Win rate −11 pp. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.