369ch

Vietnam
20 matches tracked 20 matches in 30 days
ELO
1,271
Rank SEA
#32,499
Last updated:

How does 369ch play?

Rating 0.98 K/R 0.70 ADR 80.6 from 20 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most
Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 54%+5 pp · Ø 49% better than 87%

Clutch

Weakness
Last one alive

0% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 44%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 24%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 45%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 1.03+0.06 · Ø 0.97 better than 78%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.7%).

2K rounds 14.1%+1.2 pp · Ø 12.9% better than 85%
3K rounds 2.7%−1.0 pp · Ø 3.7% better than 12%
MVPs per match 1.9−0.3 · Ø 2.2 better than 28%
4Ks and aces 0x 4K, 0 aces in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.6+2.8 · Ø 3.8 better than 92%
Enemies flashed per round 0.36+0.11 · Ø 0.25 better than 77%
Deaths per round 67%−6 pp · Ø 73% better than 96%

Patterns

Soon this shows where 369ch loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 6 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.46 · Dust 2
  2. Longest win streak: 3 wins in a row · Mirage
  3. Most kills in a match: 29 · Ancient

Maps in detail

from the last 20 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient6
67% -
0.72 -
79.6 -
1.01-
52% of 21 duels -
67% of 3 situations -
Dust 25
60% -
0.57 -
69.1 -
0.86-
42% of 12 duels -
50% of 2 situations -
Inferno4
75% -
0.77 -
85.3 -
1.13-
64% of 11 duels -
50% of 2 situations -
Mirage3
33% -
0.78 -
90.9 -
0.96-
59% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 369ch plays

Across 20 matches 369ch averages K/R 0.70, ADR 80.6 and a rating of 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 5 players. Most room to improve: 3K rounds at 2.7%, better than only 12% of level 5 players. Averages 14.1 kills per match with 43% headshots. In 7 of 20 matches the rating was 1.10 or higher (35%), in 8 it was below 0.90. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.