33rthur

Bangladesh
78 matches tracked 21 matches in 30 days
ELO ▼ 76
2,248
30-day peak: 2,324
Rank EU
#114,749
Bangladesh #11 in Bangladesh
Last updated:

How does 33rthur play?

Rating 1.04 K/R 0.72 ADR 77.7 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 78 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 33% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 75%

Clutch

Average
Last one alive

61% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 61%+22 pp · Ø 39% better than 99%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 59%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.07+0.07 · Ø 1.00 better than 67%
Pistol kills per match 2.5
Knife kills 1 in 78 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 10%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 13x 4K, 0 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 29%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +28 pp
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −5.5

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months: 0.71 (at the start 0.76). Just below the average (0.72).

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 1.76 · Dust 2

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
50% better than 43%
0.64 better than 10%
70.3 better than 7%
0.90 better than 11%
62% of 63 duels better than 94%
56% of 9 situations better than 89%
Anubis17
47% better than 33%
0.66 better than 14%
71.4 better than 9%
0.97 better than 31%
55% of 58 duels better than 71%
60% of 10 situations better than 92%
Nuke12
58% -
0.70 -
78.8 -
0.97-
51% of 69 duels -
38% of 8 situations -
Cache10
60% -
0.81 -
85.5 -
1.19-
48% of 54 duels -
0% of 1 situations -
Ancient9
67% -
0.90 -
88.5 -
1.29-
58% of 40 duels -
67% of 6 situations -
Inferno6
33% -
0.74 -
81.0 -
1.11-
46% of 24 duels -
0% of 3 situations -
Mirage5
80% -
0.78 -
81.8 -
1.10-
48% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 33rthur plays

Across 78 matches 33rthur averages K/R 0.72, ADR 77.7 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 61%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 39 of 78 matches the rating was 1.10 or higher (50%), in 26 it was below 0.90. In 57 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. Improved over the last three months: Win rate +28 pp. Got weaker: K/R −0.05, Rating −0.05, ADR −5.5. Unchanged in recent months: Headshots at 51%. Last 30 days: 21 matches, win rate 62%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.