333jke

Moldova
84 matches tracked 54 matches in 30 days
Last updated:

How does 333jke play?

Rating 1.05 K/R 0.75 ADR 83.4 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 84 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 13%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 46%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 85%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7
Knife kills 2 in 84 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 80%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.3 · Ø 2.3 better than 89%
4Ks and aces 17x 4K, 3 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.27).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 5%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
Whether 333jke is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.78
JunJulAugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −24 ELO
31 matches · 42% win rate

333jke loses the most ELO in match 1 of the day: −24 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 2.21 · Inferno
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
25% better than 1%
0.71 better than 46%
79.8 better than 55%
1.00 right on the average
46% of 80 duels better than 26%
23% of 13 situations better than 15%
Mirage19
47% better than 39%
0.72 right on the average
82.2 better than 66%
0.96 better than 36%
51% of 76 duels better than 54%
10% of 10 situations better than 2%
Cache17
65% -
0.71 -
81.4 -
1.02-
49% of 67 duels -
64% of 11 situations -
Nuke9
78% -
0.77 -
82.9 -
1.06-
55% of 40 duels -
33% of 6 situations -
Ancient8
63% -
0.85 -
89.2 -
1.21-
50% of 40 duels -
29% of 7 situations -
Anubis6
33% -
0.68 -
77.3 -
0.94-
50% of 20 duels -
0% of 1 situations -
Inferno5
80% -
1.04 -
109.3 -
1.53-
73% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 333jke plays

Across 84 matches 333jke averages K/R 0.75, ADR 83.4 and a rating of 1.05. Biggest strength: Utility hit rate at 42%, better than 90% of level 7 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 7 players. Averages 16.7 kills per match with 53% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 38 of 84 matches the rating was 1.10 or higher (45%), in 32 it was below 0.90. In 80 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. 333jke loses the most ELO in match 1 of the day (−24 ELO, win rate 42%). Last 30 days: 54 matches, win rate 48%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.