3245t35

China
239 matches tracked
Last updated:

How does 3245t35 play?

Rating 1.03 K/R 0.73 ADR 80.8 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 239 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 56%+5 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 26%
AWP share of kills 12%+2 pp · Ø 10% better than 63%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 39%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 34x 4K, 6 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 62%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 34%
Deaths per round 71%−1 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +191
= Stayed the same
K/R at 0.73, ADR at 80.6, Win rate at 50%
▼ Got worse
Rating −0.06, Headshots −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
22 matches · 59% win rate
On Dust 2 −28 ELO
53 matches · 49% win rate
Between 6:00 and 12:00 −63 ELO, win rate 44%
On Thursdays −62 ELO, win rate 33%

3245t35 loses the most ELO on Anubis: −29 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.86 · Ancient
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
45% better than 30%
0.72 better than 46%
79.9 better than 53%
1.00 better than 46%
56% of 347 duels better than 80%
36% of 44 situations better than 46%
Dust 253
49% better than 45%
0.70 better than 37%
78.4 better than 42%
0.98 better than 41%
54% of 255 duels better than 70%
45% of 40 situations better than 71%
Ancient30
60% better than 80%
0.76 better than 67%
83.2 better than 68%
1.08 better than 78%
58% of 143 duels better than 87%
44% of 16 situations better than 70%
Inferno26
69% better than 93%
0.82 better than 89%
87.5 better than 86%
1.18 better than 91%
56% of 126 duels better than 79%
32% of 19 situations better than 40%
Anubis22
59% better than 72%
0.71 better than 41%
80.5 better than 51%
1.01 better than 55%
58% of 99 duels better than 83%
42% of 12 situations better than 61%
Cache14
36% -
0.69 -
80.4 -
0.94-
59% of 49 duels -
25% of 8 situations -
Nuke10
30% -
0.77 -
78.5 -
1.10-
62% of 29 duels -
50% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3245t35 plays

Across 239 matches 3245t35 averages K/R 0.73, ADR 80.8 and a rating of 1.03. Biggest strength: Opening duels won at 56%, better than 90% of level 8 players. Averages 16.0 kills per match with 43% headshots. The strongest map is Inferno with a 69% win rate in 26 matches. In 88 of 239 matches the rating was 1.10 or higher (37%), in 106 it was below 0.90. In 213 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: July 2026 at 1.08. 3245t35 loses the most ELO on Anubis (−29 ELO, win rate 59%). Things go best from match 5 of the day (+60 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +60 ELO. Improved over the last three months: ELO +191. Got weaker: Rating −0.06, Headshots −3 pp. Unchanged in recent months: K/R at 0.73, ADR at 80.6, Win rate at 50%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.