322enjoyer

Poland
On FACEIT since 2025 199 matches tracked
Last updated:

How does 322enjoyer play?

Rating 0.91 K/R 0.64 ADR 74.8 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 199 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,250-2,499 ELO

Compared with 2,322 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 48%−4 pp · Ø 52% better than 23%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 63%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.90−0.14 · Ø 1.04 better than 6%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 10.9%−2.6 pp · Ø 13.5% better than 4%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.6 · Ø 2.4 better than 4%
4Ks and aces 16x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.0+1.8 · Ø 4.2 better than 89%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp, ELO +160
= Stayed the same
K/R at 0.64, Rating at 0.91
▼ Got worse
ADR −4.3, Headshots −4 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
43 matches · 42% win rate
On Anubis −23 ELO
44 matches · 52% win rate
Between 12:00 and 18:00 +60 ELO, win rate 37%

322enjoyer loses the most ELO on Mirage: −43 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Nuke
  2. Longest win streak: 9 wins in a row · Cache
  3. Most kills in a match: 30 · Anubis

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
51% better than 44%
0.68 better than 18%
82.6 better than 56%
0.94 better than 18%
56% of 186 duels better than 76%
38% of 24 situations right on the average
Anubis44
52% better than 48%
0.65 better than 11%
73.2 better than 12%
0.96 better than 24%
50% of 136 duels better than 42%
30% of 23 situations better than 30%
Mirage43
42% better than 16%
0.60 better than 4%
69.2 better than 5%
0.85 better than 4%
43% of 156 duels better than 11%
44% of 16 situations better than 67%
Inferno26
58% better than 61%
0.64 better than 8%
75.5 better than 17%
0.93 better than 11%
46% of 93 duels better than 16%
36% of 11 situations better than 46%
Cache15
47% -
0.70 -
81.0 -
0.97-
41% of 51 duels -
44% of 9 situations -
Dust 215
33% better than 3%
0.58 better than 2%
67.7 better than 3%
0.76 better than 1%
50% of 46 duels better than 42%
27% of 11 situations better than 19%
Nuke8
75% -
0.58 -
63.9 -
0.91-
55% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 322enjoyer plays

Across 199 matches 322enjoyer averages K/R 0.64, ADR 74.8 and a rating of 0.91. Biggest strength: Utility damage per round at 6.0, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 13.8 kills per match with 52% headshots. The strongest map is Inferno with a 58% win rate in 26 matches. In 48 of 199 matches the rating was 1.10 or higher (24%), in 99 it was below 0.90. In 123 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. 322enjoyer loses the most ELO on Mirage (−43 ELO, win rate 42%). Things go best on Ancient (+114 ELO, win rate 51%). From match no. 5 of the day on, things go best: 59% win rate, +92 ELO. Improved over the last three months: Win rate +9 pp, ELO +160. Got weaker: ADR −4.3, Headshots −4 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.