322___
Name history of 322___
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so right on the average (50%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average41% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 11.1% of rounds and so well below the average (13.2%).
Utility and deaths
Average0.06 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 0.93 (at the start 0.97). Clearly below the average (1.01).
Damage per round (ADR)
Last 3 months: 74.6 (at the start 78.5). Clearly below the average (79.6).
Share of headshot kills
Last 3 months: 42% (at the start 40%). Well below the average (49%).
Matches won (win rate)
Last 3 months: 51% (at the start 58%). Slightly above the average (49%).
Last 3 months: 1,854 (at the start 1,610).
Rounds with first kill
1v1 clutches won
Patterns
From the last 166 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
322___ loses the most ELO from match 5 of the day: −50 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.95 · Dust 2
- Most kills in a match: 36 · Inferno
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 166 matchesCompared with players on the same level who have at least 15 matches on the map.
How 322___ plays
Across 166 matches 322___ averages K/R 0.67, ADR 75.8 and a rating of 0.94. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 14.4 kills per match with 41% headshots. The strongest map is Dust 2 with a 63% win rate in 27 matches. In 48 of 166 matches the rating was 1.10 or higher (29%), in 73 it was below 0.90. In 108 matches with detailed stats: 11 4Ks and 1 ace. 322___ loses the most ELO from match 5 of the day (−50 ELO, win rate 43%). Things go best in match 2 of the day (+78 ELO, win rate 61%). Match no. 3 of the day goes best: 64% win rate, +68 ELO. Improved over the last three months: Headshots +2 pp, ELO +244. Got weaker: K/R −0.04, Win rate −7 pp. Unchanged in recent months: Rating at 0.93, ADR at 74.6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.