322-
Name history of 322-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does 322- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).
Compared with 1,153 players in this group, each player over up to their last 100 matches.
Opening
Weakness50% of opening duels won and so clearly below the average (55%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average1.04 K/D and so slightly below the average (1.12).
Impact
WeaknessExactly 2 kills in 12.6% of rounds and so well below the average (14.6%).
Utility and deaths
Average0.23 enemies flashed per round and so well below the average (0.35).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.89. Last 3 months: 0.71 (at the start 0.79). Clearly below the average (0.79).
Rating, 1.00 is an average match
Best month: July 2026 with 1.26. Last 3 months: 1.00 (at the start 1.24). Well below the average (1.10).
Damage per round (ADR)
Best month: July 2026 with 93.2. Last 3 months: 79.4 (at the start 85.3). Clearly below the average (84.9).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 52% (at the start 53%). Just below the average (53%).
Matches won (win rate)
Best month: July 2026 with 69%. Last 3 months: 62% (at the start 67%). Well above the average (53%).
Best month: August 2026 with 3,587. Last 3 months: 3,545 (at the start 3,228).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 161 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
322- loses the most ELO in match 2 of the day: −66 ELO, 55% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Highest rating in a match: 2.20 · Nuke
- Longest win streak: 9 wins in a row · Dust 2
- Most kills in a match: 44 · Dust 2
Maps in detail
from the last 161 matchesCompared with players on the same level who have at least 15 matches on the map.
How 322- plays
Across 161 matches 322- averages K/R 0.73 and ADR 81.2; the rating across the 141 rated matches is 1.04. Most room to improve: 3K rounds at 3.7%, better than only 11% of level 10 · 3,500+ ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Nuke with a 87% win rate in 15 matches. In 59 of 141 matches the rating was 1.10 or higher (42%), in 46 it was below 0.90. In 115 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.26. 322- loses the most ELO in match 2 of the day (−66 ELO, win rate 55%). Things go best on Mirage (+166 ELO, win rate 68%). Match no. 1 of the day goes best: 71% win rate, +119 ELO. Improved over the last three months: ELO +317. Got weaker: K/R −0.08, Rating −0.24, ADR −5.9, Win rate −5 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 1 matches, win rate 100%, net ELO +20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.