30yo

YE
2 matches tracked
ELO ▲ 515
3,536
30-day peak: 3,449
Rank EU ▼ 64 places
#823
#1 in YE
30 days · before #759 · best #759
Last updated:

How does 30yo play?

Rating 0.93 K/R 0.64 ADR 65.7 from 2 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 40%
better than most on level 10 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 5%−6 pp better than 2%
Opening duels won 43%−8 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 29%
Clutch 1v2 won 31%+10 pp better than 80%
Clutch kills per match 1.9+0.3 better than 69%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 4%−7 pp better than 28%
K/D 1.02−0.01 better than 46%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 35%
Rounds with 3K 2.8%−1.3 pp better than 15%
MVPs per match 2.5+0.2 better than 64%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 7%
Utility damage per round 2.9−1.2 better than 23%
Enemies flashed per round 0.70+0.40 better than 99%
Rounds with a death 65%−6 pp better than 94%

Patterns

From the last 361 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Thursdays −60 ELO, win rate 48%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
53% better than 54%
0.69 better than 26%
76.6 better than 28%
0.97 better than 28%
50% of 465 duels better than 41%
38% of 77 situations level
Dust 291
59% better than 73%
0.71 better than 35%
76.9 better than 28%
1.06 better than 56%
46% of 301 duels better than 23%
39% of 56 situations better than 53%
Ancient57
54% better than 56%
0.64 better than 6%
73.2 better than 11%
0.84 better than 2%
53% of 219 duels better than 61%
29% of 41 situations better than 30%
Anubis38
55% better than 60%
0.68 better than 20%
76.6 better than 26%
0.98 better than 27%
46% of 130 duels better than 20%
39% of 18 situations better than 52%
Nuke28
68% better than 89%
0.71 better than 25%
77.3 better than 25%
0.90-
54% of 104 duels level
25% of 16 situations better than 22%
Inferno18
72% better than 93%
0.83 better than 83%
82.8 better than 57%
1.13-
50% of 58 duels better than 35%
64% of 11 situations better than 94%
Cache4
50% -
0.70 -
77.3 -
0.64-
63% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 30yo plays

Across 2 matches 30yo averages K/R 0.64, ADR 65.7 and a rating of 0.93. On average 14.5 kills per match, 52% of them headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 54 of 173 matches the rating was 1.10 or higher (31%), in 79 it was below 0.90. In 2 matches with detailed stats: 0 4Ks and 0 aces. Things go best on Mirage (+239 ELO, win rate 53%). Last 30 days: 2 matches, win rate 100%, ELO balance +60.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.