30MbYaRa

San Marino
On FACEIT since 2025 298 matches tracked 184 matches in 30 days
ELO
2,225
30-day peak: 2,503
Rank EU
#125,705
San Marino #141 in San Marino
Last updated:

How does 30MbYaRa play?

Rating 0.94 (from 250 matches) K/R 0.68 ADR 75.8 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 250 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.3%).

2K rounds 11.0%−2.3 pp · Ø 13.3% better than 5%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 31x 4K, 1 ace in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 75.4, Win rate at 49%
▼ Got worse
K/R −0.06

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
50 matches · 48% win rate
On Mirage −26 ELO
92 matches · 42% win rate
On Wednesdays −98 ELO, win rate 42%

30MbYaRa loses the most ELO on Ancient: −49 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 2.30 · Inferno
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
42% better than 18%
0.69 better than 28%
76.6 better than 30%
0.93 better than 20%
52% of 368 duels better than 58%
24% of 42 situations better than 15%
Dust 274
57% better than 69%
0.67 better than 18%
73.0 better than 13%
0.92 better than 15%
48% of 255 duels better than 31%
28% of 40 situations better than 24%
Ancient50
48% better than 40%
0.67 better than 15%
77.5 better than 28%
0.93 better than 17%
50% of 176 duels better than 43%
22% of 36 situations better than 13%
Anubis31
48% better than 37%
0.74 right on the average
81.4 better than 55%
1.07 better than 64%
51% of 98 duels right on the average
53% of 15 situations better than 85%
Nuke24
46% better than 19%
0.74 better than 41%
75.5 better than 17%
1.02 better than 37%
58% of 78 duels better than 76%
37% of 19 situations better than 42%
Inferno15
60% better than 72%
0.73 right on the average
85.6 better than 72%
1.07-
53% of 45 duels better than 58%
75% of 4 situations better than 98%
Cache11
45% -
0.51 -
60.5 -
0.74-
38% of 42 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 30MbYaRa plays

Across 298 matches 30MbYaRa averages K/R 0.68 and ADR 75.8; the rating across the 250 rated matches is 0.94. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 48% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 73 of 250 matches the rating was 1.10 or higher (29%), in 115 it was below 0.90. In 250 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. 30MbYaRa loses the most ELO on Ancient (−49 ELO, win rate 48%). Things go best in match 2 of the day (−4 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −4 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06. Unchanged in recent months: ADR at 75.4, Win rate at 49%. Last 30 days: 184 matches, win rate 49%, net ELO −149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.