30ADRBOSS

Russia
On FACEIT since 2021 155 matches tracked 103 matches in 30 days
Last updated:

How does 30ADRBOSS play?

Rating 1.01 K/R 0.73 ADR 77.2 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 155 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 98%
AWP share of kills 15%+5 pp · Ø 10% better than 76%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 3.0
Knife kills 1 in 155 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 28x 4K, 3 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 6%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether 30ADRBOSS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 155 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
56 matches · 41% win rate
On Dust 2 −48 ELO
26 matches · 38% win rate
Between 18:00 and 24:00 +5 ELO, win rate 36%
On Tuesdays +55 ELO, win rate 33%

30ADRBOSS loses the most ELO on Mirage: −50 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.93 · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
41% better than 19%
0.76 better than 68%
79.0 better than 46%
1.06 better than 68%
54% of 241 duels better than 71%
40% of 48 situations better than 55%
Dust 226
38% better than 12%
0.66 better than 19%
72.6 better than 16%
0.92 better than 20%
44% of 120 duels better than 17%
60% of 10 situations better than 94%
Anubis25
40% better than 18%
0.75 better than 58%
79.0 better than 43%
1.04 better than 58%
54% of 117 duels better than 66%
25% of 16 situations better than 21%
Ancient20
55% better than 64%
0.70 better than 31%
75.4 better than 21%
0.97 better than 32%
53% of 77 duels better than 62%
42% of 19 situations better than 59%
Nuke16
63% better than 74%
0.74 better than 41%
76.2 better than 20%
1.03 better than 40%
52% of 61 duels better than 47%
33% of 12 situations better than 33%
Inferno7
57% -
0.81 -
85.9 -
1.14-
50% of 22 duels -
20% of 5 situations -
Cache4
0% -
0.63 -
73.1 -
0.89-
54% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 30ADRBOSS plays

Across 155 matches 30ADRBOSS averages K/R 0.73, ADR 77.2 and a rating of 1.01. Biggest strength: Headshot rate at 61%, better than 98% of level 9 players. Most room to improve: Utility damage per round at 2.1, better than only 6% of level 9 players. Averages 16.3 kills per match with 61% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 60 of 155 matches the rating was 1.10 or higher (39%), in 60 it was below 0.90. In 155 matches with detailed stats: 28 4Ks and 3 aces. 30ADRBOSS loses the most ELO on Mirage (−50 ELO, win rate 41%). Things go best on Ancient (+80 ELO, win rate 55%). Match no. 2 of the day goes best: 60% win rate, +79 ELO. Last 30 days: 103 matches, win rate 44%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.