30-on-30
Name history of 30-on-30
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Strength2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.13 K/D and so clearly above the average (1.02).
Impact
Strength2.8 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: October 2026 with 0.84.
Rating, 1.00 is an average match
Best month: October 2026 with 1.17.
Damage per round (ADR)
Best month: October 2026 with 85.6.
Share of headshot kills
Best month: September 2026 with 50%.
Matches won (win rate)
Best month: September 2026 with 57%.
Best month: September 2026 with 1,943.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 163 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
30-on-30 loses the most ELO in match 2 of the day: −27 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Mirage
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.34 · Dust 2
Maps in detail
from the last 163 matchesCompared with players on the same level who have at least 15 matches on the map.
How 30-on-30 plays
Across 163 matches 30-on-30 averages K/R 0.78, ADR 82.1 and a rating of 1.10. Biggest strength: K/D at 1.13, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 48% headshots. The strongest map is Mirage with a 60% win rate in 40 matches. In 76 of 163 matches the rating was 1.10 or higher (47%), in 46 it was below 0.90. In 161 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: October 2026 at 1.17. 30-on-30 loses the most ELO in match 2 of the day (−27 ELO, win rate 43%). Things go best on Inferno (+57 ELO, win rate 57%). Match no. 3 of the day goes best: 65% win rate, +44 ELO. Last 30 days: 24 matches, win rate 42%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.