2urik

Russia
80 matches tracked 69 matches in 30 days
Last updated:

How does 2urik play?

Rating 0.81 K/R 0.57 ADR 65.5 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 80 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 4% good 1.10 to 1.29 10% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 41%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Weakness
Where do the kills come from?

0.78 K/D and so well below the average (0.98).

Headshot rate 33%−14 pp · Ø 47% better than 3%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.78−0.20 · Ø 0.98 better than 1%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 10.1%−2.8 pp · Ø 12.9% better than 2%
3K rounds 2.4%−1.4 pp · Ø 3.8% better than 3%
MVPs per match 1.6−0.6 · Ø 2.2 better than 1%
4Ks and aces 3x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 19%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 30%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether 2urik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches, all from the last 3 months.

Kills per round (K/R)

0.57
SepOct

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +47 ELO
24 matches · 42% win rate

2urik loses the most ELO from match 5 of the day: +47 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.03 · Dust 2
  3. Most kills in a match: 25 · Inferno

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
67% better than 95%
0.56 better than 1%
64.6 better than 1%
0.81 better than 2%
42% of 72 duels better than 12%
67% of 9 situations better than 99%
Mirage21
43% better than 27%
0.56 better than 2%
63.0 better than 1%
0.78 better than 2%
41% of 61 duels better than 9%
20% of 10 situations better than 9%
Ancient15
53% better than 61%
0.59 better than 1%
67.2 better than 1%
0.84 better than 5%
53% of 64 duels better than 67%
43% of 7 situations better than 61%
Anubis14
43% -
0.57 -
67.0 -
0.80-
60% of 58 duels -
18% of 11 situations -
Nuke5
60% -
0.49 -
56.7 -
0.73-
45% of 20 duels -
100% of 4 situations -
Inferno3
33% -
0.69 -
78.3 -
0.93-
62% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2urik plays

Across 80 matches 2urik averages K/R 0.57, ADR 65.5 and a rating of 0.81. Most room to improve: Rating at 0.81, better than only 1% of level 7 players. Averages 12.3 kills per match with 33% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 12 of 80 matches the rating was 1.10 or higher (15%), in 51 it was below 0.90. In 80 matches with detailed stats: 3 4Ks and 1 ace. 2urik loses the most ELO from match 5 of the day (+47 ELO, win rate 42%). Things go best on Dust 2 (+150 ELO, win rate 67%). Last 30 days: 69 matches, win rate 55%, net ELO +229.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.