2rist

Ukraine
389 matches tracked 112 matches in 30 days
Last updated:

How does 2rist play?

Rating 0.94 (from 143 matches) K/R 0.71 ADR 76.3 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 0%−11 pp better than 1%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.9
Knife kills 3 in 389 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 46x 4K, 6 aces in 320 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 96%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +8 pp, ELO +274
= Stayed the same
K/R at 0.71, ADR at 76.2, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.70).

Patterns

From the last 389 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −91 ELO
39 matches · 38% wins
On Nuke −31 ELO
35 matches · 43% wins
Between 12:00 and 18:00 −2 ELO, win rate 47%
On Tuesdays ±0 ELO, win rate 43%

2rist loses the most ELO on Inferno: −91 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Anubis
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient72
53% level
0.73 better than 41%
76.1 better than 21%
0.93 better than 15%
46% of 292 duels better than 21%
51% of 41 situations better than 84%
Anubis71
46% better than 25%
0.73 better than 44%
80.2 better than 45%
1.05 better than 54%
50% of 309 duels better than 40%
30% of 47 situations better than 31%
Mirage71
55% better than 61%
0.71 better than 35%
76.2 better than 26%
0.98 better than 32%
42% of 258 duels better than 8%
44% of 41 situations better than 69%
Dust 267
64% better than 87%
0.69 better than 26%
74.9 better than 20%
0.91 better than 11%
47% of 246 duels better than 27%
52% of 25 situations better than 84%
Inferno39
38% better than 7%
0.68 better than 19%
70.7 better than 9%
0.80 better than 1%
48% of 138 duels better than 27%
65% of 20 situations better than 95%
Nuke35
43% better than 11%
0.70 better than 21%
77.1 better than 24%
0.81-
45% of 140 duels better than 16%
36% of 22 situations better than 44%
Cache32
59% -
0.70 -
75.5 -
0.95-
55% of 128 duels -
33% of 18 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2rist plays

Across 389 matches 2rist averages K/R 0.71 and ADR 76.3; the rating across the 143 rated matches is 0.94. Biggest strength: Utility with impact at 44%. That is better than 96% of players on level 10. Most room to improve: Opening duels won at 46%. That is better than only 11% of players on level 10. On average 15.9 kills per match, 49% of them headshots. The strongest map is Dust 2 with a 64% win rate in 67 matches. In 36 of 143 matches the rating was 1.10 or higher (25%), in 69 it was below 0.90. In 320 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: October 2026 at 0.95. 2rist loses the most ELO on Inferno (−91 ELO, win rate 38%). Things go best on Anubis (+121 ELO, win rate 46%). Improved over the last three months: Win rate +8 pp, ELO +274. Unchanged in recent months: K/R at 0.71, ADR at 76.2, Headshots at 49%. Last 30 days: 112 matches, win rate 51%, ELO balance +240.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.