2pac_istan

French Polynesia
On FACEIT since 2018 272 matches tracked 73 matches in 30 days
ELO ▲ 104
2,520
30-day peak: 2,610
Rank EU
#49,390
French Polynesia #10 in French Polynesia
Last updated:

How does 2pac_istan play?

Rating 1.04 (from 238 matches) K/R 0.75 ADR 80.3 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 238 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

38% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 2.4
Knife kills 5 in 272 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 56%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 34x 4K, 4 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 3%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +117
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 79.6, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −180 ELO
100 matches · 50% win rate
On Dust 2 −135 ELO
78 matches · 42% win rate
Between 18:00 and 24:00 −90 ELO, win rate 36%
On Wednesdays −210 ELO, win rate 40%

2pac_istan loses the most ELO on Mirage: −180 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Cache
  2. Highest rating in a match: 1.90 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
50% better than 39%
0.72 better than 37%
78.2 better than 34%
1.01 better than 38%
50% of 368 duels better than 39%
37% of 52 situations better than 43%
Dust 278
42% better than 16%
0.73 better than 41%
78.5 better than 34%
1.03 better than 43%
47% of 265 duels better than 24%
38% of 37 situations right on the average
Nuke38
53% better than 45%
0.81 better than 68%
87.5 better than 73%
1.09 better than 60%
57% of 129 duels better than 72%
40% of 15 situations right on the average
Anubis22
55% better than 59%
0.71 better than 30%
76.7 better than 25%
0.98 better than 27%
53% of 89 duels better than 55%
36% of 11 situations better than 42%
Cache16
56% -
0.82 -
88.5 -
1.18-
49% of 89 duels -
40% of 15 situations -
Inferno14
43% -
0.77 -
79.8 -
1.14-
51% of 49 duels -
43% of 7 situations -
Ancient3
67% -
0.81 -
85.1 -
1.11-
59% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2pac_istan plays

Across 272 matches 2pac_istan averages K/R 0.75 and ADR 80.3; the rating across the 238 rated matches is 1.04. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 95 of 238 matches the rating was 1.10 or higher (40%), in 80 it was below 0.90. In 217 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: June 2026 at 1.16. 2pac_istan loses the most ELO on Mirage (−180 ELO, win rate 50%). Things go best on Anubis (+30 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, −120 ELO. Improved over the last three months: Headshots +4 pp, ELO +117. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 79.6, Win rate at 48%. Last 30 days: 73 matches, win rate 48%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.