2ndacct

USA
246 matches tracked 36 matches in 30 days
ELO ▲ 61
2,234
30-day peak: 2,234
Rank NA ▲ 133 places
#3,716 #2,180 in US
30 days · before #3,849 · best #3,716
Last updated:

How does 2ndacct play?

Rating 1.11 (from 77 matches) K/R 0.77 ADR 83.6 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 77 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 8% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 58%+7 pp better than 91%

Clutch

Strength
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 7%−4 pp better than 41%
K/D 1.10+0.07 better than 71%
Pistol kills per match 2.0
Knife kills 3 in 246 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+1.0 pp better than 71%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.30.0 level
4Ks and aces 38x 4K, 2 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.9+0.8 better than 73%
Enemies flashed per round 0.21−0.09 better than 27%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Headshots +2 pp, Win rate +11 pp, ELO +390
= Stayed the same
ADR at 83.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.73).

Patterns

From the last 246 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −53 ELO
38 matches · 47% wins
On Dust 2 −43 ELO
67 matches · 60% wins
Between 6:00 and 12:00 −69 ELO, win rate 45%
On Sundays −48 ELO, win rate 43%

2ndacct loses the most ELO in match 2 of the day: −53 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Ancient
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 32 · Cache

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
60% better than 77%
0.77 better than 64%
82.1 better than 57%
1.10 better than 68%
56% of 258 duels better than 75%
44% of 41 situations better than 68%
Mirage55
44% better than 21%
0.74 level
81.8 better than 55%
1.04-
53% of 240 duels better than 58%
47% of 30 situations better than 77%
Inferno35
69% better than 91%
0.77 better than 62%
84.4 better than 64%
1.14 better than 80%
51% of 150 duels better than 41%
32% of 19 situations better than 32%
Ancient24
46% better than 25%
0.80 better than 75%
91.0 better than 89%
1.21-
56% of 97 duels better than 76%
39% of 18 situations better than 57%
Cache21
48% -
0.77 -
85.6 -
1.13-
60% of 97 duels -
23% of 13 situations -
Nuke20
40% better than 9%
0.83 better than 76%
87.2 better than 70%
1.16-
50% of 105 duels better than 32%
73% of 11 situations better than 98%
Anubis17
41% better than 15%
0.69 better than 24%
79.8 better than 43%
0.92-
55% of 64 duels better than 70%
31% of 13 situations better than 34%
Vertigo7
71% -
0.77 -
79.2 -
0.35-
70% of 20 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2ndacct plays

Across 246 matches 2ndacct averages K/R 0.77 and ADR 83.6; the rating across the 77 rated matches is 1.11. Biggest strength: Opening duels won at 58%. That is better than 91% of players on level 10. On average 16.5 kills per match, 48% of them headshots. The strongest map is Inferno with a 69% win rate in 35 matches. In 37 of 77 matches the rating was 1.10 or higher (48%), in 20 it was below 0.90. In 184 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. 2ndacct loses the most ELO in match 2 of the day (−53 ELO, win rate 47%). Things go best on Inferno (+51 ELO, win rate 69%). Improved over the last three months: K/R +0.04, Headshots +2 pp, Win rate +11 pp, ELO +390. Unchanged in recent months: ADR at 83.9. Last 30 days: 36 matches, win rate 58%, ELO balance −35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.