2luxed

Portugal
On FACEIT since 2024 271 matches tracked 80 matches in 30 days
ELO ▲ 285
2,366
30-day peak: 2,366
Rank EU
#81,350
Portugal #1,240 in Portugal
Last updated:

How does 2luxed play?

Rating 1.01 K/R 0.72 ADR 81.0 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 271 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 3.0
Knife kills 7 in 271 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 37x 4K, 0 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 97%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether 2luxed is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 264 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: July 2026 with 0.81.

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −107 ELO
41 matches · 41% win rate
On Inferno −28 ELO
44 matches · 45% win rate
Between 12:00 and 18:00 +86 ELO, win rate 47%
On Mondays +17 ELO, win rate 44%

2luxed loses the most ELO on Anubis: −107 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient68
63% better than 83%
0.77 better than 62%
86.0 better than 70%
1.08 better than 65%
57% of 300 duels better than 76%
43% of 44 situations better than 61%
Mirage53
57% better than 69%
0.76 better than 57%
84.0 better than 64%
1.08 better than 63%
51% of 230 duels right on the average
34% of 35 situations better than 40%
Inferno44
45% better than 24%
0.73 better than 42%
82.2 better than 48%
1.02 better than 36%
49% of 243 duels better than 24%
37% of 19 situations better than 47%
Anubis41
41% better than 16%
0.67 better than 17%
79.7 better than 41%
0.96 better than 23%
48% of 179 duels better than 31%
57% of 21 situations better than 87%
Dust 235
54% better than 60%
0.66 better than 13%
75.2 better than 21%
0.94 better than 17%
47% of 154 duels better than 27%
55% of 20 situations better than 88%
Nuke17
41% better than 12%
0.73 better than 35%
75.7 better than 18%
0.99 better than 27%
52% of 73 duels better than 47%
30% of 10 situations better than 24%
Cache12
33% -
0.58 -
67.5 -
0.80-
44% of 55 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2luxed plays

Across 271 matches 2luxed averages K/R 0.72, ADR 81.0 and a rating of 1.01. Biggest strength: Utility damage per round at 7.1, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 46% headshots. The strongest map is Ancient with a 63% win rate in 68 matches. In 103 of 271 matches the rating was 1.10 or higher (38%), in 101 it was below 0.90. In 247 matches with detailed stats: 37 4Ks and 0 aces. Best month by rating: July 2026 at 1.23. 2luxed loses the most ELO on Anubis (−107 ELO, win rate 41%). Things go best on Ancient (+197 ELO, win rate 63%). Match no. 1 of the day goes best: 59% win rate, −21 ELO. Last 30 days: 80 matches, win rate 58%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.