2khero

Russia
On FACEIT since 2020 358 matches tracked 125 matches in 30 days
Last updated:

How does 2khero play?

Rating 1.03 K/R 0.74 ADR 81.1 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 358 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 3.0
Knife kills 35 in 358 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 66x 4K, 5 aces in 278 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 74%+2 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +8 pp, ELO +400
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 81.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −51 ELO
43 matches · 37% win rate
On Mirage −29 ELO
112 matches · 49% win rate
On Saturdays +67 ELO, win rate 42%

2khero loses the most ELO in match 3 of the day: −51 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.69 · Mirage
  3. Most kills in a match: 52 · Mirage

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
49% better than 33%
0.72 better than 35%
77.9 better than 31%
1.01 better than 36%
50% of 581 duels better than 38%
31% of 62 situations better than 28%
Dust 285
51% better than 45%
0.75 better than 53%
82.8 better than 57%
1.03 better than 45%
46% of 507 duels better than 19%
33% of 43 situations better than 33%
Ancient49
47% better than 31%
0.76 right on the average
82.8 better than 52%
1.00 better than 34%
51% of 254 duels better than 44%
24% of 29 situations better than 17%
Nuke43
53% better than 41%
0.81 better than 73%
82.9 better than 51%
1.11 better than 66%
51% of 207 duels better than 39%
43% of 21 situations better than 57%
Anubis41
61% better than 75%
0.70 better than 24%
79.4 better than 35%
0.95 better than 16%
51% of 257 duels better than 44%
33% of 27 situations better than 36%
Inferno19
58% better than 53%
0.74 better than 37%
82.8 better than 39%
0.98 better than 17%
49% of 152 duels better than 22%
25% of 16 situations better than 19%
Cache8
38% -
0.93 -
94.6 -
1.35-
59% of 41 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2khero plays

Across 358 matches 2khero averages K/R 0.74, ADR 81.1 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Anubis with a 61% win rate in 41 matches. In 134 of 358 matches the rating was 1.10 or higher (37%), in 143 it was below 0.90. In 278 matches with detailed stats: 66 4Ks and 5 aces. Best month by rating: August 2026 at 1.20. 2khero loses the most ELO in match 3 of the day (−51 ELO, win rate 37%). Things go best on Ancient (+60 ELO, win rate 47%). Match no. 2 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, Win rate +8 pp, ELO +400. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 81.7. Last 30 days: 125 matches, win rate 56%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.