2kcherv_mkii
Name history of 2kcherv_mkii
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does 2kcherv_mkii play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average31% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average58% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).
Utility and deaths
Weakness2.4 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.12.
Damage per round (ADR)
Best month: September 2026 with 82.1. Last 3 months: 79.6 (at the start 81.6). Just below the average (80.4).
Share of headshot kills
Best month: September 2026 with 62%. Last 3 months: 57% (at the start 60%). Well above the average (49%).
Matches won (win rate)
Best month: June 2026 with 59%. Last 3 months: 43% (at the start 59%). Well below the average (49%).
Best month: August 2026 with 2,238.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 54%.
Patterns
From the last 110 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
2kcherv_mkii loses the most ELO on Mirage: −25 ELO, 51% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Ancient
- Highest rating in a match: 1.94 · Mirage
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 110 matchesCompared with players on the same level who have at least 15 matches on the map.
How 2kcherv_mkii plays
Across 110 matches 2kcherv_mkii averages K/R 0.76 and ADR 80.3; the rating across the 69 rated matches is 1.04. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 58% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 31 of 69 matches the rating was 1.10 or higher (45%), in 24 it was below 0.90. In 69 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. 2kcherv_mkii loses the most ELO on Mirage (−25 ELO, win rate 51%). Things go best on Ancient (+5 ELO, win rate 50%). Match no. 2 of the day goes best: 61% win rate, +5 ELO. Got weaker: Headshots −3 pp, Win rate −16 pp. Unchanged in recent months: K/R at 0.76, ADR at 79.6. Last 30 days: 29 matches, win rate 59%, net ELO +56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.