2k3er

AM
112 matches tracked 26 matches in 30 days
ELO ▲ 23
2,069
30-day peak: 2,069
Rank SEA ▼ 1,336 places
#4,916
AM #2 in AM
30 days · prev. #3,580 · best #3,574
Last updated:

How does 2k3er play?

Rating 1.13 (from 62 matches) K/R 0.81 ADR 87.9 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 62 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 70%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 1.13+0.13 · Ø 1.00 better than 83%
Pistol kills per match 3.5
Knife kills 2 in 112 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 73%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 81%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 20x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +8 pp, ELO +326
= Stayed the same
K/R at 0.81, ADR at 88.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Dec 2025 to May 2026.

Kills per round (K/R)

0.78
DecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.89. Last 3 months unchanged at 0.81. Clearly above the average (0.72).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −160 ELO
29 matches · 41% win rate
On Dust 2 −15 ELO
25 matches · 52% win rate
On Saturdays −42 ELO, win rate 48%

2k3er loses the most ELO on Mirage: −160 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.01 · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
41% better than 15%
0.84 better than 88%
87.6 better than 81%
1.17 better than 88%
32% of 62 duels better than 1%
20% of 15 situations better than 10%
Dust 225
52% right on the average
0.80 better than 79%
88.7 better than 85%
1.09 better than 70%
56% of 88 duels better than 75%
0% of 5 situations better than 1%
Inferno21
71% better than 93%
0.83 better than 75%
89.2 better than 80%
1.35-
61% of 51 duels better than 84%
57% of 7 situations better than 86%
Ancient18
56% better than 63%
0.76 better than 59%
85.4 better than 71%
0.93-
52% of 63 duels right on the average
50% of 6 situations better than 77%
Anubis13
46% -
0.77 -
84.5 -
1.08-
50% of 42 duels -
67% of 3 situations -
Cache5
60% -
0.91 -
97.7 -
1.11-
50% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2k3er plays

Across 112 matches 2k3er averages K/R 0.81 and ADR 87.9; the rating across the 62 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 87.9, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 53% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 31 of 62 matches the rating was 1.10 or higher (50%), in 18 it was below 0.90. In 62 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: August 2026 at 1.19. 2k3er loses the most ELO on Mirage (−160 ELO, win rate 41%). Things go best in match 1 of the day (+69 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +69 ELO. Improved over the last three months: Headshots +3 pp, Win rate +8 pp, ELO +326. Unchanged in recent months: K/R at 0.81, ADR at 88.3. Last 30 days: 26 matches, win rate 58%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.