2O0

Russia
175 matches tracked 58 matches in 30 days
Last updated:

How does 2O0 play?

Rating 0.92 (from 109 matches) K/R 0.71 ADR 80.0 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9% on level 10
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 109 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 50%−1 pp better than 37%

Clutch

Weakness
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 11%−10 pp better than 3%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 7%−4 pp better than 40%
K/D 0.94−0.10 better than 16%
Pistol kills per match 3.3
Knife kills 9 in 175 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−1.0 pp better than 22%
Rounds with 3K 3.7%−0.4 pp better than 31%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 14x 4K, 1 ace in 109 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.1−2.0 better than 4%
Enemies flashed per round 0.07−0.23 better than 2%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
ADR at 78.8
▼ Got worse
K/R −0.06, Win rate −15 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.69 (at the start 0.75).

Patterns

From the last 175 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −55 ELO
27 matches · 63% wins
From match 5 of the day −26 ELO
35 matches · 40% wins
On Tuesdays −25 ELO, win rate 37%

2O0 loses the most ELO on Ancient: −55 ELO, 63% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Nuke
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
46% better than 26%
0.71 better than 33%
79.0 better than 40%
0.88 better than 6%
48% of 191 duels better than 29%
33% of 18 situations better than 34%
Dust 236
47% better than 31%
0.67 better than 17%
76.7 better than 26%
0.83 better than 2%
44% of 170 duels better than 14%
50% of 10 situations better than 82%
Ancient27
63% better than 80%
0.80 better than 76%
89.1 better than 85%
1.05 better than 57%
54% of 101 duels better than 62%
38% of 13 situations level
Anubis23
26% better than 1%
0.64 better than 7%
75.5 better than 19%
0.86 better than 4%
49% of 94 duels better than 33%
50% of 4 situations better than 79%
Nuke23
65% better than 76%
0.77 better than 60%
82.1 better than 55%
1.07-
52% of 98 duels level
22% of 9 situations better than 13%
Cache9
56% -
0.73 -
80.2 -
1.00-
58% of 50 duels -
25% of 4 situations -
Overpass4
75% -
0.78 -
85.0 -
-
50% of 4 duels -
-
Inferno3
33% -
0.51 -
64.3 -
0.68-
38% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 2O0 plays

Across 175 matches 2O0 averages K/R 0.71 and ADR 80.0; the rating across the 109 rated matches is 0.92. Biggest strength: Rounds with first kill at 13%. That is better than 85% of players on level 10. Most room to improve: Utility damage per round at 2.1. That is better than only 4% of players on level 10. On average 15.6 kills per match, 49% of them headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 27 of 109 matches the rating was 1.10 or higher (25%), in 54 it was below 0.90. In 109 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: August 2026 at 0.98. 2O0 loses the most ELO on Ancient (−55 ELO, win rate 63%). Things go best on Mirage (+60 ELO, win rate 46%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.06, Win rate −15 pp. Unchanged in recent months: ADR at 78.8. Last 30 days: 58 matches, win rate 40%, ELO balance +107.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.