2KELOBALLER

JP
234 matches tracked 67 matches in 30 days
Last updated:

How does 2KELOBALLER play?

Rating 1.10 (from 223 matches) K/R 0.79 ADR 87.3 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 223 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.10+0.10 · Ø 1.00 better than 70%
Pistol kills per match 3.3
Knife kills 2 in 233 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 55%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 69%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 55x 4K, 3 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 69%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +134
= Stayed the same
K/R at 0.79, ADR at 86.9
▼ Got worse
Rating −0.08, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.72).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −83 ELO
22 matches · 45% win rate
On Mirage −80 ELO
70 matches · 41% win rate
On Mondays +28 ELO, win rate 39%

2KELOBALLER loses the most ELO on Cache: −83 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.71 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
41% better than 14%
0.76 better than 58%
83.9 better than 65%
1.04 right on the average
52% of 328 duels better than 54%
28% of 39 situations better than 20%
Dust 265
66% better than 91%
0.85 better than 90%
95.8 better than 96%
1.20 better than 90%
55% of 357 duels better than 70%
33% of 39 situations better than 36%
Inferno27
48% better than 29%
0.75 right on the average
84.8 better than 63%
1.05 better than 47%
48% of 90 duels better than 21%
18% of 17 situations better than 11%
Cache22
45% -
0.90 -
94.2 -
1.22-
58% of 125 duels -
50% of 16 situations -
Anubis19
47% better than 31%
0.69 better than 25%
76.7 better than 26%
1.01 better than 40%
49% of 74 duels better than 33%
67% of 9 situations better than 96%
Ancient15
60% better than 79%
0.84 better than 86%
89.3 better than 84%
1.16-
54% of 54 duels better than 63%
30% of 10 situations better than 27%
Nuke14
57% -
0.66 -
71.1 -
0.91-
46% of 68 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2KELOBALLER plays

Across 233 matches 2KELOBALLER averages K/R 0.79 and ADR 87.3; the rating across the 223 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 87.3, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 51% headshots. The strongest map is Dust 2 with a 66% win rate in 65 matches. In 104 of 223 matches the rating was 1.10 or higher (47%), in 71 it was below 0.90. In 183 matches with detailed stats: 55 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. 2KELOBALLER loses the most ELO on Cache (−83 ELO, win rate 45%). Things go best in match 4 of the day (+10 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +10 ELO. Improved over the last three months: Headshots +4 pp, ELO +134. Got weaker: Rating −0.08, Win rate −12 pp. Unchanged in recent months: K/R at 0.79, ADR at 86.9. Last 30 days: 67 matches, win rate 45%, net ELO −140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.