2GreenFN

British Indian Ocean Territory
On FACEIT since 2018 130 matches tracked 24 matches in 30 days
ELO
2,015
Peak across the last 130 matches: 2,273
Rank EU
#234,024
British Indian Ocean Territory #71 in British Indian Ocean Territory
Last updated:

How does 2GreenFN play?

Rating 1.09 K/R 0.75 ADR 78.2 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 3.2
Knife kills 5 in 130 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 12x 4K, 1 ace in 35 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 93%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05
= Stayed the same
ADR at 79.7
▼ Got worse
Headshots −3 pp, Win rate −6 pp, ELO −141

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −129 ELO
30 matches · 53% win rate
In match 3 of the day −117 ELO
21 matches · 33% win rate
Between 18:00 and 24:00 −25 ELO, win rate 42%
On Sundays −25 ELO, win rate 43%

2GreenFN loses the most ELO on Anubis: −129 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
57% better than 70%
0.76 better than 61%
76.7 better than 31%
1.12 better than 79%
56% of 138 duels better than 79%
30% of 46 situations better than 27%
Anubis30
53% right on the average
0.78 better than 71%
79.7 better than 43%
1.12 better than 80%
64% of 86 duels better than 97%
23% of 26 situations better than 18%
Ancient25
36% better than 7%
0.75 better than 54%
80.5 better than 45%
1.02 better than 46%
44% of 71 duels better than 12%
29% of 21 situations better than 26%
Cache10
50% -
0.62 -
69.5 -
0.95-
35% of 20 duels -
29% of 7 situations -
Dust 27
29% -
0.74 -
80.1 -
1.13-
73% of 33 duels -
13% of 8 situations -
Nuke7
14% -
0.79 -
86.6 -
1.13-
71% of 21 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2GreenFN plays

Across 130 matches 2GreenFN averages K/R 0.75, ADR 78.2 and a rating of 1.09. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 43% headshots. The strongest map is Mirage with a 57% win rate in 51 matches. In 59 of 130 matches the rating was 1.10 or higher (45%), in 43 it was below 0.90. In 35 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. 2GreenFN loses the most ELO on Anubis (−129 ELO, win rate 53%). Things go best from match 5 of the day (+176 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +176 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −141. Unchanged in recent months: ADR at 79.7. Last 30 days: 24 matches, win rate 46%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.