2DPAC

Latvia
On FACEIT since 2024 169 matches tracked 42 matches in 30 days
Last updated:

How does 2DPAC play?

Rating 1.00 (from 132 matches) K/R 0.75 ADR 80.6 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 4.2
Zeus kills1 in 169 matches
Knife kills 13 in 169 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 25%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 19x 4K, 2 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, ELO +64
= Stayed the same
K/R at 0.74, ADR at 80.6, Headshots at 57%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
44 matches · 48% win rate
In match 3 of the day +24 ELO
26 matches · 38% win rate
On Wednesdays ±0 ELO, win rate 45%

2DPAC loses the most ELO on Mirage: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 1.92 · Nuke

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
48% better than 36%
0.69 better than 25%
75.8 better than 23%
0.92 better than 13%
53% of 189 duels better than 60%
36% of 22 situations better than 43%
Ancient38
61% better than 76%
0.82 better than 82%
88.1 better than 80%
1.10 better than 70%
54% of 152 duels better than 64%
23% of 13 situations better than 16%
Anubis30
50% better than 43%
0.73 better than 41%
79.7 better than 41%
0.96 better than 21%
50% of 100 duels better than 37%
39% of 18 situations better than 56%
Dust 223
52% right on the average
0.76 better than 58%
80.9 better than 49%
1.04 right on the average
52% of 67 duels right on the average
44% of 9 situations better than 69%
Nuke17
59% better than 62%
0.83 better than 79%
88.8 better than 77%
1.11-
59% of 74 duels better than 80%
20% of 5 situations better than 12%
Inferno9
56% -
0.65 -
66.2 -
0.82-
53% of 36 duels -
0% of 3 situations -
Vertigo4
50% -
0.82 -
85.5 -
1.09-
37% of 19 duels -
0% of 4 situations -
Overpass3
33% -
0.63 -
70.4 -
0.78-
60% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 2DPAC plays

Across 169 matches 2DPAC averages K/R 0.75 and ADR 80.6; the rating across the 132 rated matches is 1.00. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 57% headshots. The strongest map is Ancient with a 61% win rate in 38 matches. In 49 of 132 matches the rating was 1.10 or higher (37%), in 50 it was below 0.90. In 91 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. 2DPAC loses the most ELO on Mirage (−26 ELO, win rate 48%). Things go best on Anubis (+49 ELO, win rate 50%). Match no. 1 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: Rating +0.06, ELO +64. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.6, Headshots at 57%. Last 30 days: 42 matches, win rate 60%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.