2906-

Bosnia & Herzegovina
304 matches tracked 132 matches in 30 days
ELO ▲ 440
2,785
30-day peak: 2,913
Rank EU
#12,057
Bosnia & Herzegovina #43 in Bosnia & Herzegovina
Last updated:

How does 2906- play?

Rating 1.10 K/R 0.77 ADR 80.3 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 304 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (285 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 29%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (52%).

Headshot rate 34%−18 pp · Ø 52% better than 1%
AWP share of kills 45%+33 pp · Ø 12% better than 99%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 2.7
Knife kills 2 in 304 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.6%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 55%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 48x 4K, 8 aces in 285 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 7%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether 2906- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 285 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −70 ELO
33 matches · 39% win rate
In match 3 of the day −61 ELO
37 matches · 35% win rate
On Tuesdays +73 ELO, win rate 35%

2906- loses the most ELO on Nuke: −70 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Mirage
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
53% right on the average
0.79 better than 66%
81.5 better than 47%
1.14 better than 76%
58% of 447 duels better than 82%
27% of 44 situations better than 18%
Dust 269
67% better than 91%
0.76 better than 53%
80.6 better than 44%
1.12 better than 68%
59% of 382 duels better than 83%
41% of 41 situations better than 57%
Anubis63
52% better than 41%
0.79 better than 68%
81.8 better than 50%
1.13 better than 74%
55% of 332 duels better than 65%
29% of 51 situations better than 25%
Nuke33
39% better than 6%
0.75 better than 41%
79.7 better than 36%
1.04 better than 37%
52% of 152 duels better than 45%
39% of 18 situations better than 49%
Inferno31
35% better than 3%
0.69 better than 13%
75.9 better than 12%
1.00 better than 16%
52% of 155 duels better than 33%
40% of 20 situations right on the average
Ancient7
86% -
0.78 -
79.9 -
1.08-
59% of 49 duels -
83% of 6 situations -
Cache4
50% -
0.56 -
67.4 -
0.75-
50% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2906- plays

Across 304 matches 2906- averages K/R 0.77, ADR 80.3 and a rating of 1.10. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 34% headshots. The strongest map is Dust 2 with a 67% win rate in 69 matches. In 137 of 304 matches the rating was 1.10 or higher (45%), in 96 it was below 0.90. In 285 matches with detailed stats: 48 4Ks and 8 aces. Best month by rating: September 2026 at 1.11. 2906- loses the most ELO on Nuke (−70 ELO, win rate 39%). Things go best on Anubis (+57 ELO, win rate 52%). From match no. 5 of the day on, things go best: 58% win rate, +48 ELO. Last 30 days: 132 matches, win rate 55%, net ELO −128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.