28bison

Czech Republic
On FACEIT since 2025 93 matches tracked 42 matches in 30 days
ELO
2,036
Peak across the last 93 matches: 2,036
Rank EU
#218,397
Czech Republic #1,798 in Czech Republic
Last updated:

How does 28bison play?

Rating 0.95 K/R 0.67 ADR 77.0 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 93 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.2
Knife kills 1 in 93 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 7x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +25 pp, ELO +78
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 76.7, Headshots at 32%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
31 matches · 48% win rate

28bison loses the most ELO on Dust 2: −29 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 1.65 · Dust 2

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
48% better than 38%
0.70 better than 31%
79.8 better than 44%
0.96 better than 25%
59% of 136 duels better than 87%
35% of 17 situations better than 44%
Mirage30
50% better than 44%
0.64 better than 11%
75.2 better than 24%
0.91 better than 15%
43% of 96 duels better than 11%
33% of 12 situations better than 36%
Ancient9
67% -
0.71 -
80.1 -
1.03-
59% of 46 duels -
40% of 5 situations -
Inferno8
38% -
0.65 -
74.3 -
0.98-
46% of 39 duels -
0% of 3 situations -
Anubis6
67% -
0.80 -
86.1 -
1.20-
36% of 25 duels -
56% of 9 situations -
Nuke6
0% -
0.50 -
60.2 -
0.68-
45% of 29 duels -
50% of 2 situations -
Cache3
67% -
0.63 -
74.7 -
0.99-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 28bison plays

Across 93 matches 28bison averages K/R 0.67, ADR 77.0 and a rating of 0.95. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 32% headshots. The strongest map is Mirage with a 50% win rate in 30 matches. In 28 of 93 matches the rating was 1.10 or higher (30%), in 45 it was below 0.90. In 72 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. 28bison loses the most ELO on Dust 2 (−29 ELO, win rate 48%). Things go best on Mirage (+28 ELO, win rate 50%). Match no. 1 of the day goes best: 58% win rate, −29 ELO. Improved over the last three months: Win rate +25 pp, ELO +78. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 76.7, Headshots at 32%. Last 30 days: 42 matches, win rate 64%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.