27_rocky

Ukraine
On FACEIT since 2023 142 matches tracked 40 matches in 30 days
Last updated:

How does 27_rocky play?

Rating 0.98 K/R 0.71 ADR 85.2 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 142 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 11%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.1%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 68%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 9x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.71, Rating at 0.96, ADR at 85.4
▼ Got worse
Win rate −4 pp, ELO −169

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months unchanged at 0.71. Just below the average (0.72).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −61 ELO
21 matches · 38% win rate
On Dust 2 −60 ELO
34 matches · 47% win rate
On Saturdays −60 ELO, win rate 43%

27_rocky loses the most ELO in match 2 of the day: −61 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.25 · Mirage
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
52% better than 53%
0.79 better than 77%
90.6 better than 90%
1.07 better than 69%
56% of 277 duels better than 80%
50% of 32 situations better than 80%
Dust 234
47% better than 38%
0.64 better than 11%
80.1 right on the average
0.90 better than 13%
44% of 187 duels better than 16%
0% of 8 situations better than 1%
Ancient25
64% better than 87%
0.71 better than 36%
85.7 better than 78%
0.99 better than 42%
47% of 154 duels better than 28%
28% of 18 situations better than 28%
Inferno16
38% better than 10%
0.62 better than 8%
80.0 better than 47%
0.86 better than 7%
46% of 103 duels better than 18%
50% of 6 situations better than 75%
Nuke6
67% -
0.69 -
81.3 -
0.99-
44% of 25 duels -
67% of 3 situations -
Anubis4
25% -
0.62 -
72.4 -
0.87-
57% of 23 duels -
33% of 3 situations -
Cache4
25% -
0.76 -
102.3 -
0.95-
52% of 33 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 27_rocky plays

Across 142 matches 27_rocky averages K/R 0.71, ADR 85.2 and a rating of 0.98. Biggest strength: Utility damage per round at 6.4, better than 91% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 48 of 142 matches the rating was 1.10 or higher (34%), in 62 it was below 0.90. In 72 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.18. 27_rocky loses the most ELO in match 2 of the day (−61 ELO, win rate 38%). Things go best on Mirage (+1 ELO, win rate 52%). From match no. 5 of the day on, things go best: 67% win rate, −29 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −4 pp, ELO −169. Unchanged in recent months: K/R at 0.71, Rating at 0.96, ADR at 85.4. Last 30 days: 40 matches, win rate 55%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.