2611

Romania
On FACEIT since 2024 229 matches tracked 118 matches in 30 days
ELO ▲ 6
2,074
30-day peak: 2,295
Rank EU
#195,654
Romania #2,394 in Romania
Last updated:

How does 2611 play?

Rating 0.98 (from 184 matches) K/R 0.72 ADR 81.8 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 184 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.3%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 39x 4K, 1 ace in 184 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.72
▼ Got worse
ADR −5.1, Headshots −4 pp

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.78. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −193 ELO
27 matches · 37% win rate
On Ancient −19 ELO
30 matches · 47% win rate
Between 0:00 and 6:00 +7 ELO, win rate 41%
On Saturdays −48 ELO, win rate 43%

2611 loses the most ELO on Anubis: −193 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Highest rating in a match: 2.68 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
55% better than 64%
0.71 better than 37%
80.0 better than 48%
0.96 better than 28%
49% of 423 duels better than 40%
36% of 33 situations better than 44%
Dust 244
61% better than 82%
0.70 better than 31%
80.9 better than 49%
0.93 better than 17%
52% of 216 duels better than 54%
38% of 16 situations right on the average
Ancient30
47% better than 34%
0.73 better than 43%
79.4 better than 38%
1.00 better than 39%
47% of 159 duels better than 27%
50% of 16 situations better than 79%
Anubis27
37% better than 10%
0.77 better than 66%
85.5 better than 75%
1.07 better than 64%
48% of 163 duels better than 30%
42% of 12 situations better than 62%
Cache20
50% -
0.73 -
86.2 -
1.02-
48% of 122 duels -
33% of 6 situations -
Nuke12
25% -
0.72 -
80.4 -
0.97-
49% of 67 duels -
25% of 4 situations -
Overpass6
33% -
0.84 -
97.0 -
-
-
-
Inferno5
20% -
0.68 -
80.9 -
0.92-
33% of 21 duels -
0% of 1 situations -
Vertigo3
33% -
0.72 -
84.1 -
0.97-
29% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2611 plays

Across 229 matches 2611 averages K/R 0.72 and ADR 81.8; the rating across the 184 rated matches is 0.98. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Dust 2 with a 61% win rate in 44 matches. In 64 of 184 matches the rating was 1.10 or higher (35%), in 81 it was below 0.90. In 184 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. 2611 loses the most ELO on Anubis (−193 ELO, win rate 37%). Things go best on Mirage (+60 ELO, win rate 55%). Match no. 3 of the day goes best: 56% win rate, −93 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: ADR −5.1, Headshots −4 pp. Unchanged in recent months: K/R at 0.72. Last 30 days: 118 matches, win rate 50%, net ELO −192.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.