255

Russia
On FACEIT since 2018 228 matches tracked 46 matches in 30 days
ELO ▲ 51
3,451
30-day peak: 3,451
Rank EU ▲ 163 places
#1,349
Russia #378 in Russia
30 days · prev. #1,512 · best #1,255
Last updated:

How does 255 play?

Rating 1.20 (from 224 matches) K/R 0.84 ADR 90.2 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 224 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

37% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.26+0.21 · Ø 1.05 better than 90%
Pistol kills per match 3.1
Knife kills 1 in 228 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.5%).

2K rounds 16.1%+2.6 pp · Ø 13.5% better than 91%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 25x 4K, 1 ace in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −6.6, Headshots −4 pp, ELO −252

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.82 (at the start 0.88). Clearly above the average (0.75).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +41 ELO
40 matches · 50% win rate
On Tuesdays +3 ELO, win rate 40%

255 loses the most ELO in match 3 of the day: +41 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.99 · Ancient
  2. Longest win streak: 13 wins in a row · Mirage
  3. Most kills in a match: 59 · Nuke

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
60% better than 72%
0.85 better than 84%
91.5 better than 87%
1.20 better than 85%
61% of 434 duels better than 90%
48% of 54 situations better than 77%
Ancient46
70% better than 92%
0.87 better than 90%
92.8 better than 90%
1.24 better than 91%
56% of 231 duels better than 70%
42% of 31 situations better than 59%
Dust 243
56% better than 54%
0.85 better than 85%
90.3 better than 84%
1.27 better than 93%
57% of 180 duels better than 74%
29% of 21 situations better than 22%
Nuke30
57% better than 46%
0.81 better than 69%
88.2 better than 75%
1.15 better than 70%
51% of 148 duels better than 37%
48% of 21 situations better than 68%
Anubis17
29% better than 1%
0.73 better than 38%
79.6 better than 38%
1.00 better than 29%
51% of 70 duels better than 40%
30% of 10 situations better than 28%

Compared with players on the same level who have at least 15 matches on the map.

How 255 plays

Across 228 matches 255 averages K/R 0.84 and ADR 90.2; the rating across the 224 rated matches is 1.20. Biggest strength: K/D at 1.26, better than 90% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 60% headshots. The strongest map is Ancient with a 70% win rate in 46 matches. In 129 of 224 matches the rating was 1.10 or higher (58%), in 53 it was below 0.90. In 149 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: June 2026 at 1.38. 255 loses the most ELO in match 3 of the day (+41 ELO, win rate 50%). Things go best on Ancient (+149 ELO, win rate 70%). Match no. 4 of the day goes best: 63% win rate, −26 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.06, Rating −0.10, ADR −6.6, Headshots −4 pp, ELO −252. Last 30 days: 46 matches, win rate 61%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.