250202J

Uruguay
185 matches tracked 31 matches in 30 days
Last updated:

How does 250202J play?

Rating 1.10 K/R 0.79 ADR 86.0 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 185 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.13+0.10 · Ø 1.03 better than 78%
Pistol kills per match 3.0
Knife kills 2 in 185 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 26x 4K, 3 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 90%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +119
= Stayed the same
K/R at 0.78, ADR at 86.7
▼ Got worse
Rating −0.06, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −65 ELO
23 matches · 52% win rate
In match 2 of the day −8 ELO
46 matches · 43% win rate

250202J loses the most ELO on Nuke: −65 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
56% better than 67%
0.89 better than 95%
97.6 better than 97%
1.20 better than 91%
58% of 278 duels better than 84%
33% of 24 situations better than 34%
Ancient49
51% better than 45%
0.76 better than 56%
80.8 better than 44%
1.08 better than 64%
52% of 190 duels right on the average
33% of 39 situations better than 38%
Anubis41
63% better than 83%
0.77 better than 62%
83.2 better than 61%
1.12 better than 76%
53% of 161 duels better than 56%
58% of 31 situations better than 92%
Nuke23
52% better than 36%
0.76 right on the average
86.2 better than 69%
1.04 better than 46%
57% of 150 duels better than 73%
23% of 22 situations better than 14%
Cache12
33% -
0.67 -
72.4 -
0.98-
40% of 55 duels -
33% of 3 situations -
Dust 27
57% -
0.56 -
71.6 -
0.81-
48% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 250202J plays

Across 185 matches 250202J averages K/R 0.79, ADR 86.0 and a rating of 1.10. Biggest strength: Utility damage per round at 6.0, better than 90% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 52% headshots. The strongest map is Anubis with a 63% win rate in 41 matches. In 87 of 185 matches the rating was 1.10 or higher (47%), in 57 it was below 0.90. In 115 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. 250202J loses the most ELO on Nuke (−65 ELO, win rate 52%). Things go best on Ancient (+30 ELO, win rate 51%). Match no. 4 of the day goes best: 76% win rate. Improved over the last three months: Headshots +4 pp, ELO +119. Got weaker: Rating −0.06, Win rate −5 pp. Unchanged in recent months: K/R at 0.78, ADR at 86.7. Last 30 days: 31 matches, win rate 52%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.