240km__peak

Trinidad & Tobago
98 matches tracked
ELO
1,626
Peak across the last 98 matches: 1,746
Rank SEA ▼ 9,238 places
#15,519
30 days · prev. #6,281 · best #6,281
Last updated:

How does 240km__peak play?

Rating 0.98 K/R 0.70 ADR 78.1 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 98 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 95%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 21%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 9x 4K, 2 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.97, Win rate at 47%, ELO at 1,660
▼ Got worse
K/R −0.06, ADR −8.7, Headshots −6 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.72).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
26 matches · 50% win rate
On Mondays −47 ELO, win rate 33%

240km__peak loses the most ELO on Dust 2: −22 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Inferno
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
41% better than 18%
0.72 better than 44%
78.5 better than 41%
0.99 better than 41%
52% of 131 duels better than 59%
10% of 10 situations better than 2%
Dust 226
50% right on the average
0.65 better than 14%
74.5 better than 22%
0.89 better than 11%
49% of 130 duels better than 41%
25% of 12 situations better than 18%
Inferno17
47% better than 29%
0.73 right on the average
81.1 better than 54%
1.01 better than 45%
43% of 69 duels better than 10%
38% of 16 situations better than 48%
Ancient11
55% -
0.72 -
79.9 -
1.05-
49% of 39 duels -
55% of 11 situations -
Cache6
67% -
0.78 -
85.8 -
1.13-
64% of 25 duels -
60% of 5 situations -
Anubis5
40% -
0.77 -
77.4 -
1.16-
48% of 25 duels -
0% of 2 situations -
Nuke3
33% -
0.71 -
77.8 -
1.01-
40% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 240km__peak plays

Across 98 matches 240km__peak averages K/R 0.70, ADR 78.1 and a rating of 0.98. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 9 players. Averages 15.4 kills per match with 59% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 34 of 98 matches the rating was 1.10 or higher (35%), in 43 it was below 0.90. In 54 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. 240km__peak loses the most ELO on Dust 2 (−22 ELO, win rate 50%). Things go best in match 1 of the day (+57 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +57 ELO. Got weaker: K/R −0.06, ADR −8.7, Headshots −6 pp. Unchanged in recent months: Rating at 0.97, Win rate at 47%, ELO at 1,660.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.