23_K1nG

Russia
On FACEIT since 2017 45 matches tracked
Last updated:

How does 23_K1nG play?

Rating 0.94 K/R 0.66 ADR 68.8 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 27% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 7%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 1x 4K, 1 ace in 20 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +3 pp
= Stayed the same
ADR at 66.9
▼ Got worse
K/R −0.06, Rating −0.11

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Last 3 months: 0.63 (at the start 0.69). Well below the average (0.74).

Patterns

Soon this shows where 23_K1nG loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 19 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 1.73 · Dust 2
  3. Most kills in a match: 23 · Cache

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
53% better than 56%
0.69 better than 26%
68.2 better than 3%
0.97 better than 29%
39% of 54 duels better than 4%
60% of 10 situations better than 93%
Mirage12
50% -
0.72 -
74.5 -
1.04-
63% of 38 duels -
33% of 9 situations -
Ancient6
67% -
0.60 -
64.0 -
0.82-
29% of 21 duels -
75% of 4 situations -
Anubis3
67% -
0.59 -
69.1 -
0.86-
48% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 23_K1nG plays

Across 45 matches 23_K1nG averages K/R 0.66, ADR 68.8 and a rating of 0.94. Most room to improve: Damage per round (ADR) at 68.8, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 53% win rate in 19 matches. In 11 of 45 matches the rating was 1.10 or higher (24%), in 22 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 1 ace. Improved over the last three months: Headshots +4 pp, Win rate +3 pp. Got weaker: K/R −0.06, Rating −0.11. Unchanged in recent months: ADR at 66.9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.