23_K1nG
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Weakness12% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.93 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.8% of rounds and so well below the average (4.1%).
Utility and deaths
Weakness24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.63 (at the start 0.69). Well below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 0.88 (at the start 0.99). Well below the average (1.03).
Damage per round (ADR)
Last 3 months: 66.9 (at the start 70.5). Well below the average (80.8).
Share of headshot kills
Last 3 months: 49% (at the start 45%). Right on the average (49%).
Matches won (win rate)
Last 3 months: 55% (at the start 52%). Clearly above the average (50%).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Cache
- Highest rating in a match: 1.73 · Dust 2
- Most kills in a match: 23 · Cache
Maps in detail
from the last 45 matchesCompared with players on the same level who have at least 15 matches on the map.
How 23_K1nG plays
Across 45 matches 23_K1nG averages K/R 0.66, ADR 68.8 and a rating of 0.94. Most room to improve: Damage per round (ADR) at 68.8, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 53% win rate in 19 matches. In 11 of 45 matches the rating was 1.10 or higher (24%), in 22 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 1 ace. Improved over the last three months: Headshots +4 pp, Win rate +3 pp. Got weaker: K/R −0.06, Rating −0.11. Unchanged in recent months: ADR at 66.9.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.