22v

Guernsey
71 matches tracked 43 matches in 30 days
Last updated:

How does 22v play?

Rating 0.87 (from 70 matches) K/R 0.65 ADR 72.9 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 6% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 41%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so right on the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 96%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.84−0.13 · Ø 0.97 better than 4%
Pistol kills per match 2.3
Knife kills 2 in 71 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (12.8%).

2K rounds 11.6%−1.2 pp · Ø 12.8% better than 14%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 6x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.4+1.3 · Ø 4.1 better than 79%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 22%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
Whether 22v is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 71 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Best month: August 2026 with 0.69.

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −96 ELO
20 matches · 35% win rate

22v loses the most ELO in match 1 of the day: −96 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Cache
  2. Most kills in a match: 30 · Nuke
  3. Highest rating in a match: 1.83 · Nuke

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke15
33% -
0.73 -
76.5 -
0.96-
56% of 48 duels -
64% of 11 situations -
Mirage13
46% -
0.62 -
73.2 -
0.83-
48% of 60 duels -
50% of 4 situations -
Dust 212
42% -
0.67 -
74.1 -
0.86-
54% of 61 duels -
50% of 4 situations -
Ancient8
25% -
0.60 -
67.6 -
0.80-
49% of 37 duels -
25% of 4 situations -
Anubis7
43% -
0.61 -
71.1 -
0.80-
53% of 38 duels -
0% of 1 situations -
Cache7
43% -
0.58 -
70.5 -
0.81-
44% of 27 duels -
33% of 3 situations -
Vertigo6
100% -
0.72 -
78.9 -
1.07-
50% of 18 duels -
50% of 2 situations -
Inferno3
0% -
0.56 -
62.0 -
0.69-
58% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 22v plays

Across 71 matches 22v averages K/R 0.65 and ADR 72.9; the rating across the 70 rated matches is 0.87. Biggest strength: Headshot rate at 58%, better than 96% of level 8 players. Most room to improve: K/D at 0.84, better than only 4% of level 8 players. Averages 13.8 kills per match with 58% headshots. The strongest map is Mirage with a 46% win rate in 13 matches. In 11 of 70 matches the rating was 1.10 or higher (16%), in 43 it was below 0.90. In 64 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 0.91. 22v loses the most ELO in match 1 of the day (−96 ELO, win rate 35%). Last 30 days: 43 matches, win rate 47%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.